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Red Dead Redemption


Cortez
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Actually I am glad that it got delayed. I needed some time to finish everything else and also to recover from the wallet rape in March.

 

So now there is only Nier coming in April...

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  • 2 weeks later...

Red Dead Redemption Gamespot Exclusive Hands-On

 

We got to see a little bit more of the Old West's death throes in an exclusive look at some of the single-player campaign.

 

Red Dead Redemption has been on our radar for some time now, briefly piquing our interest back in 2005 before slipping into the night for a full four years and resurfacing before the Electronic Entertainment Expo last year. For the uninitiated, it's an open-world third-person action game set in the dying days of America's Wild West, in a massive expanse of wilderness straddling the US-Mexico border. You play as John Marston, a reformed bandit who has been blackmailed by The Bureau into hunting down some of his former partners in crime.

 

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You don't want to mess with John.

 

This is no small deal, either. The world open to you in Red Dead Redemption is the largest that Rockstar has ever created, and it's teeming with life, both human and not. As you ride around the wilderness, you come across everything from significant towns to deserted shacks, runaway carts, damsels in distress…and even the occasional bunny. The game features 40 different types of creatures, including vultures that circle over dead bodies, lions that roam in the hills, and smaller creatures, such as rabbits, deer, and coyotes. Not only do these various beasties interact in a natural way with each other, but all of them can be killed and skinned (or plucked, in the case of birds), and various bonuses are promised for avid hunters through sharpshooting challenges and collecting skins for clothing.

 

To track down your former colleagues in this massive world, you need to ride your way through what remains of the West, rounding up a ragtag bunch of ne'er-do-wells to acquire the information, skills, and hardware that you need. The first of these we met was a drunkard by the name of Irish, "a compulsive liar and braggart" who is "rarely without a bottle in his hand." The Rockstar reps on hand explained that this mission is one of the later ones involving this colourful Mick, as was evidenced by the repartee between Irish and John as they galloped to their destination, with John expressing his disapproval at Irish's previous behaviour--he has "an uncanny knack of disappearing at the first sign of trouble"--in the sort of colourful language one might expect. This is typical of the world of Red Dead Redemption, according to Rockstar, as John is forced into allying himself with a number of unsavoury types he would rather not have anything to do with.

 

This mission was relatively late in the game's first section, so John was equipped with a fairly decent array of weaponry and had the full benefits of the game's Dead Eye system. At first, this is a combat element that just slows the world down when activated, but later in the game, it turns into a system that resembles a slimmed-down version of Fallout 3's VATS system. Once Dead Eye is activated, you move the reticle around the screen and paint targets on your foes, and then a single press of the trigger results in a lightning-quick volley, taking down multiple foes. This can be precisely applied in various interesting ways. If you're feeling particularly sadistic, this mode is useful for incapacitating your enemies--if you target their kneecaps in Dead Eye, you can saunter up to them at your leisure and finish them off with a wide range of executions that vary from weapon to weapon.

 

The Dead Eye system is particularly useful when you're in motion. The end of our adventure with Irish included a brief ride downhill on a mine cart, with a number of angry miners and one booby trap to take out on the way. The Dead Eye system made it much easier to take potshots while hanging off the back of the speeding cart. The same goes for attempting to shoot from horseback; it's possible to use the regular aiming system, but the Dead Eye system makes it easier. You do need to pick your moments, however, since your Dead Eye meter will recharge only as you make kills, and you never know around which corner you're going to find a particularly large group of outlaws out for your blood.

 

Having wrapped things up with Irish, we moved on to an exclusive look at one of the game's more unsettling characters, Seth Briars. He is, to put it bluntly, completely insane. He's a prospector driven mad through a combination of too much sun and an obsession with finding buried treasure. When you meet up with him for this mission, he is in an animated conversation with a long-dead corpse, and things just go downhill for him from there. Fighting your way through a set of bandits with the madman on your tail--and quite often charging out in front in his lust for his treasure--is a fairly tense affair, and the game's Ennio Morricone-style music adds to the atmosphere.

 

One very pleasing touch was that on exiting the house, the sky was thick with vultures looking to snack on the outlaws we had to fight through outside. These vultures could in turn be killed as part of one of the game's sharpshooter challenges, and their feathers looted, which should lead to rewards further down the line.

 

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Sometimes the battles between old and new technology become more than metaphorical.

 

Check back tomorrow for more on Read Dead Redemption's characters and single-player campaign.

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Red Dead Redemption Multiplayer Hands-On – Pistols At Dawn

 

We're cowboys at heart, not game journalists. We'd rather jump on the back of a horse, round up some bandits and then gallop back into town for a game of poker, then spend a warm night with a hooker, a tin bath by the fire and a bottle of bourbon. As it is, we get to write all day, then go to bed with a comic book and a mug of cocoa. It's not exactly a match for the cowboy lifestyle we were meant for.

 

As such, we've been itching to get some hands-on time with Rockstar's Western opus for months now, as it's about as close to living the Wild West dream as we're ever likely to get. So when the invite came through telling us that the first round of Red Dead Redemption multiplayer sessions were to take place at Rockstar's London offices, we naturally leapt at the chance.

 

In an international affair, we were pitted against games journos from all over Europe and were thrust straight into Red Dead's free-roam hub; the instruction not to shoot one another until we're given permission instantly goes out of the window. Like GTA, between multiplayer matches you're given the entire single-player map to explore, so pushing up on the d-pad to whistle for a horse is a good idea if you want to quickly get around the towns and homesteads dotted around Redemption's vast world. That being said, most of the time you're likely to find players just killing each other for shits and giggles. Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law.

 

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The opportunity to simply waste time messing around amongst the miles of desert and scrub is infinite, with random emergent events and the detailed animal ecology tossing up all manner of interesting distractions. But it's the host of game modes that provide the real meat of Red Dead's multiplayer and we got to check out four of them during our intensive hands-on play session.

 

Before we plunged into the competitive stuff, we start with a posse leader who sets a waypoint for the entire gang of sixteen players to follow. So saddling up and riding to a marked gang hideout where a group of bandits are holed up, we canter down the trail, taking care not to kick our horse to death. Upon arrival, a gunfight immediately breaks out, triggering even more undesirables to spill into the area from the surrounding ridge, which in turn leads to an ambush and an even busier, more frenetic gun battle.

 

It's great fun that eventually leads on to other criminal strongholds, such as an abandoned mansion where our foolhardy decision to sling several sticks of dynamite through the front door ends with us being sworn at by a French journo who gets caught in an errant explosion. Oops! As each mission ends, a statistics screen pops up giving you the lowdown on how well (or how poorly) you did, and as it happens, our dynamite-fuelled rampage pushes us to the top of the scoreboard. Ha! Take that France!

 

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Back to the lobby area once more where activity descends into a sixteen-way fist fight, before it's time to sample 'Gang Shootout' – a straightforward Team Deathmatch that pits two warring factions head-to-head against one another. Lawmen, Miners, Rebeldes, Dutch's Gang and The American Army are some of the groups that feature, and each match begins with a standoff until there's only one man left standing. It's literally pistols at dawn, where the fastest gun wins and when we play the every-man-for-themselves Shootout later on, the action opens with all 16-players stood in a circle for a Mexican standoff that would make Quentin Tarantino cream in his pants.

 

Moving onto 'Gold Rush' – a game type that has you collecting and gathering bags of gold dotted around the map before depositing them into nearby chests to score a point – we start to get a feel for the game mechanics, pressing right bumper to gracefully slide into cover, dashing to green markers on the map to collect Deadeye pick-ups and hoarding as many weapons as we can from handy sparkling crates.

 

In single-player, Deadeye slows time, enabling you to paint red crosses on nearby enemies, and it works in much the same way in multiplayer, boosting accuracy without the aid of slow-motion. Weapons meanwhile, stay in your inventory (accessed via the left bumper and a twiddle of the right analogue stick) right until the end of the round, giving you a rather extensive cache of artillery to choose from, including numerous six-shooters, rifles, shotguns and projectiles like dynamite or throwing knives.

 

Finishing off with a bout of capture-the-flag, here called 'Hold Your Own' and featuring red and blue loot bags rather than flags, we get to blast a few riders off their horses with a huge cannon and even find time to line up a few headshots with a sniper rifle and then rush into the opposing team's base on horseback to grab the red flag and score a valuable point.

 

Actions like these grant XP, which persistently builds up throughout multiplayer, levelling your character up and enabling you to purchase new clothing and items to customise your badass bandito, sheriff or cowgirl. You're also able to acquire XP while free-roaming by executing special actions like killing a grizzly bear with a knife or shooting the hat off a wanted villain, for instance

 

Red Dead Redemption's single-player is shaping up to be unquestionably superb, but it's also heartening to see that a great deal of care and attention has gone into the multiplayer too. Rockstar has apparently learnt some valuable lessons from GTA IV's multiplayer, making the experience more focused, compartmentalised and therefore better suited to the 16-players that the game supports.

 

There's a clear, concerted effort that has been made in ensuring the multiplayer aspect of Red Dead Redemption is both meaningful and worth revisiting, and although there are still a few kinks to be ironed out, it's reason enough to make Redemption one of this year's most wanted games.

 

Red Dead Redemption is out May 18th and May 21st in North America and Europe respectively.

 

 

This has been taken down form the site but its still in google's cached :O man now i cant w8 for this game :punk:

 

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The trailer and the previews look good but its still seems rather shallow and too gta4'ish, i want to play a wild west game where the main protagonist is an "indian" , perhaps Sitting Bull himself :egyptian: .

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