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Call of Duty: Black Ops 2


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Was Reading some previews BO 2, looks great. The Build in the trailer seems old as many of the previews found gfx quite good.

 

This game sounds pretty damn good so far. Treyarch looks like they've put a crapload of changes in the campaign.

 

-Part of the game set in the 1980s.

-Main enemy in future cold war is China

-Supposedly looks nicer than previous entries

-Branching campaign with multiple outcomes

-Missions attached to the story, allows you to pop out into an mini-RTS like screen and then choose a unit to take direct control. This includes non-human things like copters and robots.

-If you run out of units you fail the mission and the story still continues, will affect the overall cold war and your ending.

 

The playable level I saw — an escort mission protecting the President through a semi-destroyed downtown Los Angeles in 2025 — began with a choice: Snipe or Rappel? You’ll be able to pick paths during levels that better suit your play style or sense of adventure. The game’s director, Dave Anthony, admitted that he loved Choose Your Own Adventure books as a kid and wanted to do something like that in a game. As a result, he says the linear rulebook “has been thrown away, and all bets are off in term of how you expect this game is going to play.” What’s more — and this might come as a real surprise — you can fail missions in Black Ops II, and that will divert the main story. In some cases, people will live or die based on your success or failure on a mission, and that will affect the story’s outcome.

 

Next-up, Zombies. Zombies will be the co-op mode for the game. The team insinuated that Spec-Ops and Survival will not be included.

 

For Zombies, there will be a new world and new modes. Lamia says in general, more isn't always better. Except with zombies. Fans always want more ways to play the mode, and Treyarch plans on giving them just that.

 

For tech heads, this will be the first time Zombies runs in the multiplayer engine. Previous Zombies modes were jury rigged using the campaign engine

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Much more info on SP and MP and zombies here !

 

The campaign gameplay has major changes

 

Strike Force missions are like team-based multiplayer scrimmages — played by one player. The player is able to shift between all available soldiers and robots on his team on a battlefield. You could hop from a rifleman's perspective to a drone to a C.L.A.W. in a matter of seconds, and omniscient overhead view will allow you to give, what looks like, real-time strategy commands. Send this guy here, direct this drone to flank from the right.

 

The goal is to kill the opposing A.I.-controlled team and complete a series of objectives in any order. When a person dies or a bot is destroyed, it is gone, and you inhabit who or whatever remains. Run out of people or time, and the mission is lost.

 

We see a Strike Force mission on a shipping dock in Singapore. The mission is to capture the A, B and C points.

 

The Treyarch employee running the demo makes quick work of the opposition. One moment he's a soldier, the next he's a C.L.A.W. He's flying a drone, now he's a mobile rocket launcher called the Autonomous Ground Robot, or A.G.R

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Strike Force missions are presented throughout the course of the campaign, and they’re unlike anything seen before in the series. At certain points, players are presented with a choice of several missions that affect the overall global conflict. You can’t do all of them in one playthrough, so multiple completions of the game will be required to experience everything. The simple act of selecting between these missions isn’t the most novel aspect, however.

 

Call of Duty’s missions are criticized for being too linear, with characters and onscreen indicators leading you by the hand from objective to objective. By contrast, these Strike Force missions are more sandbox in nature and let players complete objectives in any order they desire. We saw one in action, with the endgame being the destruction of a large transport ship that’s about to leave a dock in Singapore. An airstrike is necessary to fully destroy the shipment, but three free electron lasers make the nearby airspace too dangerous for friendly aircraft. Players are dropped into action as a nameless soldier, and they’re free to take out the lasers in any fashion they deem appropriate.

 

Your choices aren’t limited to objective order; you can pull the camera out into Overwatch mode at any point and inhabit any friendly character. You can also assume control of flying quad drones, heavily armored CLAW robots, or anything else that happens to be on your side. If you feel like having more control of the overall skirmish, you can even play the entire mission in Overwatch mode, ordering squads and units around the map to your liking.

 

This mission operates on a 20-minute timer, and you fail if the shipment manages to leave the dock. If you can’t complete your objectives, the game doesn’t simply reset you to a previous checkpoint – failure is permanent and affects the story.

 

 

 

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Looks more of the same , people you see the same old cop cars , bikes , along with civilian vehicles in 2025 , no innovation to minor details , Activision need to come up with new games rather than updating the same old , the company has the license for the Crash Bandicoot series & they are just slowly killing it , i hope the company gets a downfall , i am really sorry to say this but they need to learn , people blindly spend money on call of duty & they get profits :( this is sad for some of us who have to wait until someday activision is either doomed or they finally revive crash bandicoot or other titles they are not making

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If they get rid of the shitty old engine and get rid of the present setting then I am listening , else BF3 FTW! !

If BF3 gets 60fps on consoles then I am listening , else COD FTW !!!

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So much innovation... Quadcopters! Treyarch :majesty:

 

I don't really care about graphics anymore in CoD games; it's going to look the same unless they drop the frame rate down to 30 FPS which I do not desire.

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Those graphics look shittier than Black Ops 1

 

That's quite true. They had to sacrifice a good amount of visual detail to keep the Draw Distance big. Butchering the

visuals in the process. I'm pretty sure they have had the moolah to get license for the MW2 or MW3 engine. But I

guess their mentality is that of a typical Bangalorean auto driver who concocts his own cheap fuel with as much little

petrol as possible to save money.

 

Treyarch might have leaned too much into the industry phrase "gameplay > graphics". But it'll come and bite their asses

cuz in this case, both the elements have been shot to hell.

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That's quite true. They had to sacrifice a good amount of visual detail to keep the Draw Distance big. Butchering the

visuals in the process. I'm pretty sure they have had the moolah to get license for the MW2 or MW3 engine. But I

guess their mentality is that of a typical Bangalorean auto driver who concocts his own cheap fuel with as much little

petrol as possible to save money.

 

Treyarch might have leaned too much into the industry phrase "gameplay > graphics". But it'll come and bite their asses

cuz in this case, both the elements have been shot to hell.

 

All cod games use a modified version of the IW engine..

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