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Call of Duty: Black Ops 2


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I read this and then I saw the line below the thread title "Return of the King"

 

 

:doh:

 

 

YES YES. i know i know..Forgive me for that...dunno why wrote it... :wallbash: ..

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Futuristic Sholay

 

:rofl:

 

 

:lol:

************

 

 

This scene reminds me of Rambo III :scratchchin:

itUIOcaImPoMF.gif

 

Activision claims visual overhaul for Call of Duty: Black Ops 2

 

PC version will "take advantage" of DX11 graphics cards.

 

http://www.eurogamer.net/articles/2012-05-02-activision-claims-visual-overhaul-for-call-of-duty-black-ops-2

 

 

dekhtein hain :lol:

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Treyarch is one of the worst and shittiest devs in the world .All their Non-cod games are flop....Reason their COD games are successful coz they copied the super successful I.W formula ..and they are using it in every COD game..

 

Apna deemag nahi saalun k paass...Copy cats.... I.W IS AND WILL REMAIN TRUE COD DEVS....Treyarch fanboys can go and **** themselves

oMfVz.gif

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Well duh!

 

 

I'm sorry, I was under the impression that WaW was using a modified version of the MW engine, so Treyarch din't spend

too much time developing their own engine per se. There is a noticeable quality difference in terms of visuals when you compare

games by IW and Treyarch. If you compared BO2 with MW3, don't you think MW3 version looks a lot crisper and not like

a game you're playing on your cellphone?

You are exaggerating.

I find Black Ops to be the best looking COD easily, LOT more shaders and they did a hell lot of changes to the lighting and shadowing.

Their water shader is also far superior (their engine can do proper volumetric water rather than sprite based splashes from IW's version), IW's engine lacks a lot of post processing effects and such which gives a more cleaner look. And at the end of the day it's the art style Treyarch seems to prefer more organic looking but stylized reality look while IW prefers more artificial/metallic looking style. Regardless of anything I find MW3 to be the 'messiest' looking COD till date, the colour choices and the look is just extremely bland.

 

@replying to the both of you

What I meant to say was, Treyarch took the MW engine for developing WaW back in the day. And ever since then, they

have been slowly updating the same engine for newer games. Similarly they should've bought the MW3 engine for BO2.

I'm all for sacrificing visuals for 60fps but the engine they've used in BO2 is pure POS. They've taken a step back in the

visuals department.

 

And before someone jumps in with the "gameplay > graphics" bit.. the gameplay is now more a joke than ever with the introduction

of quadrocopters and Star Wars Walker like thing..

Again, Treyarch never took anything...it was co-developed and after a certain point they branched off and modified the engine according to their own preference.

WAW came a year after COD4, you really think Treyarch simply borrowed the engine and worked on modifying it to their taste and released a whole game in under a year ?

 

_______________________________________

As for all this Treyarch are copy cat nonsense.

Do you believe that Rockstar North did f**k all for GTA4's Rage engine cause the original developers for the Rage engine were Rockstar San Diego and cause the engine was MADE for Red Dead Redemption primarily. And do you think R* San Diego are a bunch of talentless pricks cause they copied the concept of GTA4 from R* North and implemented in in Red Dead Redemption? Would you call Rockstar Vancouver lazy for using the same engine? Would you call Danger Close lazy for using Frostbite which was developed by DICE in Sweden. See it works both ways, it's just that IW and Treyarch choose to keep their own name instead of calling themselves like Activision Red and Activision Blue...in which case I am 100% sure no one would've had any problems with the developing studios.

 

In all these cases the developers using the same engine and borrowed concepts are from different countries and different continents (in most cases)...whereas if you look at COD you'll see that these two developers are from the SAME FRIGGIN STATE in America ! Yet somehow people believe it's tougher for these two developers to work together than two developers in two different continents just cause they share a name....such stupidity ! How can people not see something this obvious ?

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http://oneofswords.c...y-black-ops-ii/

 

What I Know About Call of Duty: Black Ops II

by DAN on MAY 1, 2012

 

marklamia_200.jpgMark Lamia, Studio Head, Treyarch

 

"I don't think it's what anyone thinks."

 

That was one of the first things Mark Lamia, studio head at Treyarch, said when I visited Treyarch to see a sneak peek at Call of Duty: Black Ops II. Mark's not stupid: He saw the leaks. He reads the internet. He understands the expectations of his audience. Mark called the game "the worst-kept secret in gaming, but also the best-kept secret in gaming" — then proceeded to go into detail on a ton of things that nobody saw coming.

 

"We needed to think about really pushing the boundaries on this franchise," he said. "We're very grateful that Black Ops was such a hit, but not for one second did the team think they would come back with the same thing for the sequel. It's in our DNA; we are not afraid to push this franchise in new directions. And Black Ops II isn't what anyone expects that we're making."

 

blackops2_logo190.jpgSo what are they making? Now that the reveal trailer has confirmed Black Ops II — due out November 13, 2012 — I can share what I have learned:

 

 

 

It's a Roman numeral.<br style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">A housekeeping note: The game's official title is Call of Duty: Black Ops II, with a colon and the Roman numeral. The Twitter hashtag is #blackops2, but Twitter style concessions should not be confused for official titles. :)

 

blackops2_harperinla.jpgThat's not David Mason, but it is Los Angeles of the future, quadrotors and all.

 

Welcome to the future — and the past.The game's narrative is split into two eras — the Cold War of the 1980s and the second Cold War taking place in the year 2025. The villain, Raul Menendez, spans both time periods; we learn about what created him during the previous Cold War and what makes him so pivotal in the next. Black Ops II will also answer the questions posed from the first game — namely, what was reality and what was in Mason's head? Thankfully, Woods will be back to explain some of that himself; he is alive in both eras. And Mason's son David will be the soldier in the 2025 segments, dealing with the realities of the past that have come back to cause such chaos in the future.

 

This war isn't science fiction.Black Ops II's future Cold War needed to be rooted in the actual present. Today, China controls 95% of the world's rare earth minerals, a critical resource used in electronics, new energy tech, hybrid cars, and military equipment like F35s and missile guidance systems. Consider this: whatever screen you are using to read this, it was created with rare earth elements. And China's near-total control over these materials is already causing global concern; check out this video of President Obama from mid-March. (This took place long after Treyarch had set its fictional course for the game; as Mark joked after showing the video, Call of Duty is powerful, but not that powerful.) By contrast, Iran controls 10% of the world's oil, and you know how high tensions are about that today — so if China controls almost all the world's tungsten and neodymium, global concerns could very plausibly grow exponentially in the next decade. (And speaking of Iran, it's been suggested that a cold war there has already begun.)

 

blackops2_claw.jpgThis is called the CLAW. It reminds me of BigDog with weapons and armor.

 

Quadrotors are just the beginning.That's the cold war; what about when it heats up? As game director Dave Anthony puts it: "Warfare, up until very recently, has been hundreds of guys shooting at each other across a battlefield. But warfare has been completely redesigned, and 15 years from now…" You saw

and you probably have seen the BigDog project; more and more of the military is turning to unmanned drones to keep humans out of harm's way. You may recall Iran captured a CIA spy drone in December; this New York Times article on the U.S. officially confirming its use of drones to fight terrorism was written yesterday. This is all happening right now. Treyarch clearly sees a future where automated technology plays a much larger role on the battlefield — and they also see a way that those weapons can be turned against us. This is the technology that you're going to get to play with in Black Ops II.

 

Branching storylines and player choice rule.The playable level I saw — an escort mission protecting the President through a semi-destroyed downtown Los Angeles in 2025 — began with a choice: Snipe or Rappel? You'll be able to pick paths during levels that better suit your play style or sense of adventure. The game's director, Dave Anthony, admitted that he loved Choose Your Own Adventure books as a kid and wanted to do something like that in a game. As a result, he says the linear rulebook "has been thrown away, and all bets are off in term of how you expect this game is going to play." What's more — and this might come as a real surprise — you can fail missions in Black Ops II, and that will divert the main story. In some cases, people will live or die based on your success or failure on a mission, and that will affect the story's outcome.

 

blackops2_quadrotor.jpgStrike Force Operations let you control anything you want -- human or drone.

 

Get ready for Strike Force Operations. Strike Force Operations "have a very meaningful influence on how the story progresses," says Dave Anthony. In these missions, you choose which mission to play and who to play within them. You can swap between people within the squad, or you can also just control the drones — be the quadrotor, if you want — or you can be in Overwatch mode and control from a top-down perspective, almost like a tactical strategy game. But at any point, you can pick a soldier on the field and zoom in instantly to take their place. These are open sandbox levels with clear goals — the one I saw took place on the Singapore docks, clearing out defenses so that a gunship could come in to destroy the place — but Strike Force Operations are not linear, so if you replay it, it will be different. Mark Lamia cites these as an example of "the team wanting to give the player new experiences inside the campaign. On every single front, the team is not resting on its laurels."

 

blackops2_harper.jpgHarper's role is, as of yet, unknown.

 

Storytelling is key.Mark says Black Ops II will offer "an epic story that's going to span generations." David Goyer, writer of Batman Begins and script consultant on the original Black Ops, returned to work with Treyarch on Black Ops II. According to Dave Anthony, Goyer said "Let's rewrite the rules of storytelling in Call of Duty." Expect a renewed focus on character development — both for the good guys and the bad guys. "We wanted to create the most compelling villain that Call of Duty has ever seen," added Dave Anthony. "You understand who he is as a human being. One minute you will understand where he's coming from, and the next minute you will see him do something that you cannot support in a million years."

 

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The experts are on board. The charming and imposing Lt. Col. Hank Keirsey is once again Call of Duty's military advisor, but Treyarch has sought the expertise of some other notable names for this project, too. P.W. Singer, author of Wired for War and one of the government's top advisors on future warfare, worked with Treyarch to discuss a world where, as Lamia puts it, "technology is evolving faster than our governments can respond." As for the past, can there be a better expert on covert operations in the 1980s than Colonel Oliver North? He met with the team at Treyarch to discuss the government's role in Nicaragua, Panama, and Afghanistan. (How that history will be incorporated into the game remains to be seen; don't take those locations as confirmations of levels. Those conflicts are just North's areas of expertise.)

 

blackops2_aftermath.jpgDan Bunting said map construction is a bit like a Lego set. This is Aftermath.

 

We're in for a visual overhaul. Dan Bunting, Treyarch's Director of Online, showed some of the graphical upgrades Treyarch has been working on – what he called a mix of "tech and technique." He walked us through an unpopulated level on Socotra Island in Yemen that showed off HDR lighting, bounce lighting, and self-shadowing ("Lighting is what does most of the work when it comes to visual fidelity," says Bunting) as well as a new texture technique called reveal mapping. I don't know what it does — all I know is I saw beautiful, detailed sand that looked like it had haphazardly fallen between the cobblestones on the street. When "the old way" of texturing and "the new way" were shown side by side, the differences were undeniable. Some of the improvement is more practical than technical; on a future LA level called Aftermath, Dan pointed out that there were lots of unique environments within the level — a coffee shop, a hotel lobby — designed so players could easily call out their locations to teammates without having to struggle for a description. And yes…it's all still running at 60 frames per second. Dan said the team was not willing to sacrifice frame rate for visual detail. The build he was showing was on an Xbox 360, but it's worth noting that Mark Lamia mentioned that the PC version will take advantage of DX11 cards.

 

Zombies is going to be big. Mark Lamia didn't want to beat around the undead bush: "I'm not going to hide it from you – it's a Treyarch game, we're making Zombies. It's a huge world, running inside the multiplayer mode. There are new game modes; it's bigger and better" Any details to go with that tease? Nope — Mark is saving some of his secrets until later. "Zombies is its own game and it deserves its own time." Guess we'll have to wait and see, but since they dragged the confirmation out last time, I'm glad to see they're being up-front on this lap.

 

blackops2_quadrotoroverwatch.jpgVahn did reveal that all multiplayer will take place in the future.

 

"Multiplayer is no longer a one-size-fits-all solution."Yes, there will be multiplayer, but no, they're not talking much about it yet, and no gameplay was shown. But game design director David Vonderhaar did offer a few cryptic clues: "Multiplayer is no longer a one-size-fits-all solution. We've stripped the game back a lot and started from a very core place" with a goal of supporting the broadest range of players and play styles. Sounds like changes of some sort are coming — and I know a lot of people have told me, in agitated and detail-free feedback, that they feel MP needs to change — so have fun trying to figure out what that means until we get some solid info. For Black Ops and MW3, they didn't offer solid details until September, so it could very well be a long summer.

 

They mocapped a horse.Animation lead Adam Rosas showed some extremely impressive performance-capture demos — very emotional stuff, as a woman speaks to her soldier husband via webcam. No idea if that was just a test or if a scene like that will be used in the game, but there was a lots of nuance in the face and extremely expressive eyes; it was a very believable scene. Adam said they intentionally aimed for some of the toughest emotional challenges they could think of when testing out the animation rig, and they were very pleased with the results. Adam then showed some raw footage of, yes, a real-life horse with mocap sensors all over it, and showed us some of the resulting data to go with it. They performance-captured…a horse. You probably spotted a few in the trailer.

 

If you'll indulge me, I'd like to offer an editorial comment: This strikes me as a lot more info than I expected to get at this point. I saw the hints, teases, and unfortunate leaks that everybody else saw, and I saw a lot of people smugly saying that they had found out the name of the game — as if spoiling that piece of information was a personal trophy. But really, did anybody have a clear vision of the future elements of the game before CallofDuty.com itself started leaving really big hints? Did anybody see this info avalanche coming with branching storylines and Strike Force Operations? Missions you can fail, rare earth minerals, Oliver North, a mocapped horse? What Treyarch has been creating goes so much further than a cell-phone photo of a poster or a pre-order card, and I strongly suspect the folks who coolly say they knew everything all along are, quite honestly, talking out of their asses. I personally like surprises, and I don't celebrate when information gets out early. But I'd like to think that even the Hardcore Spoiler Corps got something that they didn't expect today, so I call that a win for anybody who still believes in enjoying the ride.

 

That said, I am excited about what this game promises. As I learn more, I will share it as soon as I am able.

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Okay that info posted above got me hyped. Branching storylines, strike force, better zombie mode, mocaps, DX 11 graphics. Looks like they have worked hard this time. Very much interested now.

 

LOL he is just worried cause it will smack MoH Warface around like a little bitch.

 

+1. MoH Warface is DOA.

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http://www.computerandvideogames.com/346261/black-ops-2-bringing-disruptive-innovation-to-the-series/

 

Activision says it's planning to take the Call of Duty series to new heights withBlack Ops 2.

 

 

screenshot_282121_thumb_wide300.jpgIn a press release announcing the Treyarch sequel, the publisher bills it as "the most groundbreaking and visceral Call of Duty experience ever" and "the most ambitious Call of Duty to date". It's true that Activision says something similar each time a new game in the series is announced, but if we're honest we can't wait to see what developer Treyarch's going to bring to the table this November.

 

With a 2025 setting, branching storylines and non-linear missions, Activision Publishing CEO Eric Hirshberg says the game's "bringing disruptive innovation to the franchise on several fronts. We're pushing the boundaries technologically, graphically, and from a narrative and gameplay perspective.

 

"At the same time, we need to stay true to the epic realism, authenticity, heart pumping adrenaline, and cinematic action that so many people love and expect from a Call of Duty game. Treyarch's vision for Call of Duty: Black Ops II will redefine the Call of Duty franchise for the future - both literally and figuratively."

 

Treyarch studio head Mark Lamia chips in: "With Call of Duty: Black Ops II, the team is crafting an experience that Call of Duty fans have never seen before. We are challenging assumptions on every front, with the single player campaign, Zombies and multiplayer.

 

"In the campaign, we are creating a thought-provoking story that introduces branching storylines and meaningful choices that impact the narrative.

 

"Running in the multiplayer engine for the first time, Zombies gives players a bigger and more diverse set of gameplay experiences, as well as entirely new ways to wage war with the undead.

 

"And in multiplayer, we're embracing all skill levels and play styles to give players more ways to engage. With Call of Duty: Black Ops II, we're all in and we won't rest until we've launched nothing less than the best Call of Duty we've ever made."

 

 

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Okay that info posted above got me hyped. Branching storylines, strike force, better zombie mode, mocaps, DX 11 graphics. Looks like they have worked hard this time. Very much interested now.

 

 

 

+1. MoH Warface is DOA.

:lol:

 

but i played MP of MOH over XBOX and i still was getting full lobbies, the game was MEH and not bad.

 

@Javs

repped, for finding so much info.

looks like you are really hyped for this title ;)

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@Javs

repped, for finding so much info.

looks like you are really hyped for this title ;)

 

thanks mate, i am a treyarch fan,

 

loved world at war more than cod4

 

loved blackops more than mw2,

 

got no love for mw3, so really looking forward to blops2

 

lastly, i love cod: zombies wink.gif

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