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Beyond Good and Evil 2


KnackChap

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wtf how is it my fault? all the sites were reporting this last week :ranting:

You know how sensitive this place gets! You should have double-checked with Ubi first! :ranting:

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  • 4 weeks later...
Ancel using small team to make BG&E2

 

Michel Ancel has revealed that Beyond Good & Evil 2 is still in development with a very small team at Ubisoft's Montpellier studio.

 

"It will take time. Please have patience. I'm sorry," he told the audience at a Montpellier games conference (captured on video, and in French, by Crisy.fr).

 

Ancel said that he is experimenting with new development practices and tools on Beyond Good & Evil 2 so he can keep the number of staff working on it small and preserve its "artistic spirit".

 

"On this game, we're keeping the team small, to preserve creativity and so the game doesn't become a commercial product, so that is has soul," Ancel said.

 

He revealed that he's been working on tools that will do the same for game creation in 3D as the tools - demonstrated at the conference - being used by just five people to create 2D platformer Rayman Origins (which was revealed at E3).

 

"It takes a bit longer, but we're very keen to use this system with this game, because it's an ambitious game and we want to create something exceptional," he said.

 

The tools and techniques, Ancel said, were getting close to those used in cinema by the animators at Peter Jackson's effects house WETA Digital. Ancel was inspired by working with Jackson and WETA on the King Kong game.

 

"At its base, it's about using tools to preserve an artistic spirit," Ancel said. "Perhaps one day we'll be the WETA Digital of Montpellier, which would be superb. It will take some time.

 

"But we don't want to go too fast, and that's a shame it's true, because the project is taking a long time to come out... but we want this project to be truly exceptional.

 

"[beyond Good & Evil 2] hasn't been abandoned, it's an ongoing project, and we hope to do it in this way using these tools, that's to say making a 3D game with very few people."

 

Beyond Good & Evil 2 was first announced back in May 2008 with a CG trailer (watch it below). It's in development for Xbox 360 and PS3.

[Source]

 

I love you, Michael :naughty:

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Wasn't this canceled sometime back ? :majesty:

 

I hope its made by the same dev team which made the first game , don't want some other dev team to modify too many things and ruin the awesomeness.

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^^because when a developer says "It will take time. Please have patience. I'm sorry," especially with sorry, it means it really will take time to develop. I'll be very surprised to see it releasing before 2013 or maybe in our lifetime

:rofl:

But that's alright, right? Better we get a great game than some half-a*s sequel by Ubi Montreal. Those guys are almost like a factory now :roflroll:

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  • 2 weeks later...

Beyond Good & Evil 2 Will Be PERFECT

 

Yves Guillemot, captain of the Ubisoft ship, has asked that you are patient with the development of Beyond Good & Evil 2. What Michel Ancel is creating, he said, will be "perfect".

 

"We were, as we are, working on the game. What is very import with this next product is that it will be perfect," Guillemot told Kotaku at gamescom.

 

"[Michel Ancel's] intention is to come [out] with something really exciting. But everybody needs a little bit of patience."

 

Beyond Good & Evil, the original, is held aloft as an example of what a third-person action adventure can achieve. Despite hefty critical acclaim, however, the game floundered in shops.

 

"I would say the game was very well appreciated by the people who played it," accepted Guillemot. "But we didn't have enough people when it was launched.

 

"After its time it become a very recognised product."

 

Earlier this summer, Beyond Good & Evil creator Michel Ancel explained how he was using a small team to make the sequel in order to "preserve creativity".

 

Beyond Good & Evil 2 was revealed way back at UbiDays 2008 - a publisher event that existed briefly while E3 struggled to find an identity. That UbiDays cinematic remains all we've seen of the game so far.

 

[Source]

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