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The Witness


NitroNeo

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Publisher : TBA
Developer: Thekla Inc.
Genre : Puzzle
Platform : PS4 [Console Exclusive] , PC , iOS

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Braid creator Jonathan Blow took to the stage to announce that his upcoming game The Witness will debut on the PS4 as a timed exclusive.

The game will see players explore an abandoned island to solve puzzles. Blow explained the game is really about epiphany, and each puzzle will have a single idea behind it.

The game will feature 25 hours of gameplay. The Witness will also be a PS4 launch title.


Trailer,

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Same article says later that it's coming to ios and PC. And it will probably eventually show up on xbox as well after a certain period of timed exclusivity.

 

I like the water painting look. And hopefully the game is good too, despite Blow being a blowhard.

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How The Witness Became a PS4 Game (And Why PC/iOS Owners Can Remain Happy)

 

 

One of the biggest surprises of Sony's Wednesday evening press conference was the appearance of Braid lead designer Jonathan Blow.

The outspoken indie game creator revealed this his team's next game, The Witness, would make its console debut on the PS4.

That's led to some confusion that the enchanting puzzle game might only
come out on PS4. Or only launch on the PS4 first. Not quite, Blow, told
me today, though he seems to have all but written off any other console
releases.

"Our deal with Sony is a limited-time exclusivity that
applies only to competing console platforms," Blow said. "Basically it
is that you will see the game on the PlayStation 4 before you will see
it on the Wii U or the next Microsoft console, if the game ever appears
on either of those (whether it appears on those consoles eventually is
purely up to whatever future arrangements might happen between us and
Nintendo/Microsoft/Random Publishers/Whoever)."

He said that the Sony deal doesn't keep him from also launching the The Witness
on PC or iOS at launch, but such matters are more contingent on whether
his team can get it prepped for numerous platforms at once. "The ideal
situation for us is to release everything simultaneously or close to
simultaneously."

So what did Sony pay for this? What did Sony do
to get a guy whose last game debuted on the Xbox 360? It wasn't money,
Blow said. "People have been speculating that I got a money hat for this
agreement with Sony, or that we needed to do this in order to fund
development of The Witness. Actually, no money was involved at all.

"The real situation is that, because we are a small developer, we only have
the ability to launch on a small number of platforms at once. We liked
the idea of being on a console, and originally we thought we might be on
the PS3 or Xbox 360, but eventually we decided not to target either of
those due to the relatively low system specs. After some more time went
by, and our release date drifted further into the future, we realized
that the next-generation console launch time might be a good time to
release the game. (For a while we were hoping to be out substantially
earlier than the next consoles, e.g. right now, so we didn't start
thinking seriously about this until recently).

"The Wii U still has pretty low system specs, so it came down to a choice between the
next Microsoft console or the next Sony console. There were people at
Sony who really liked the game and were keeping in touch with us about
it, and so we naturally started going to their PS4 developer events, got
a dev kit, and started playing with it. I don't have good communication
with anyone at Microsoft right now, and haven't been disclosed on their
next console, but all our technical people like the PS4 specs a lot
more than the leaked Durango specs, and we like the positioning of the
PS4 (it's about games) a lot more than what we perceive Microsoft's
positioning is going to be.

"So we just found ourselves doing a
PS4 port. And once we are doing that, it is not practical for us also to
think about another console port. We were going to be a de facto
console exclusive for Sony no matter what. As I mentioned, there are
people at Sony who are very interested in The Witness, so they somehow percolated up through the ranks the idea of showing the game in the launch show.

"Of course, Sony wants that show to point out things that are going to be
exclusive or special to their console. So to be in the show we signed a
timed exclusivity for competing consoles. But this was just a
formalization of something that was already de facto. We like the PS4
and we like the people at Sony we are working with, so it was an easy
choice to make the agreement."

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  • 2 weeks later...

I'm pretty sure I made a thread for this years that. Bleh.

 

I don't think Witness is a budget indie game, he has spent 2-3m on this. If he is going for time-exclusivity for next-gen, that could be only due to the reason that he probably doesn't have access to Durango. It makes sense to release on 360 and PC as well, probably he can get some other guys to port it, like he did with Braid.

I have been following it for a while and when he said once that it will be PS3 only...I snapped. It was like last year some time.
BTW 528+ puzzles, so that gonna be get you going for a long time.

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