Razpor Posted January 27, 2015 Report Share Posted January 27, 2015 so perfomance issues on pc eh??? how typical..this is getting tiring now frankly. Quote Link to comment Share on other sites More sharing options...
insane79 Posted January 27, 2015 Report Share Posted January 27, 2015 wonder how this game will be, for console fanboys there run almost identical on both xbone & ps4, here is the comparison- http://gamingbolt.com/dying-light-ps4-versus-xbox-one-comparison-almost-identical-across-both-platforms Quote Link to comment Share on other sites More sharing options...
Big Boss Posted January 27, 2015 Report Share Posted January 27, 2015 wonder how this game will be, for console fanboys there run almost identical on both xbone & ps4, here is the comparison- http://gamingbolt.com/dying-light-ps4-versus-xbox-one-comparison-almost-identical-across-both-platforms We also came across pop-in issues with textures, zombies or random objects. However we must add that these issues are less on the PS4, which is probably down to its more capable GPU. Read more at http://gamingbolt.com/dying-light-ps4-versus-xbox-one-comparison-almost-identical-across-both-platforms#36pd87uO7BXQm3uB.99 Quote Link to comment Share on other sites More sharing options...
insane79 Posted January 27, 2015 Report Share Posted January 27, 2015 (edited) We also came across pop-in issues with textures, zombies or random objects. However we must add that these issues are less on the PS4, which is probably down to its more capable GPU. Read more at http://gamingbolt.com/dying-light-ps4-versus-xbox-one-comparison-almost-identical-across-both-platforms#36pd87uO7BXQm3uB.99 so 50% more gpu performance only gives these tiny advantages Edited January 27, 2015 by insane79 Quote Link to comment Share on other sites More sharing options...
PS Fan Posted January 27, 2015 Report Share Posted January 27, 2015 (edited) Quick Look: Dying Light Looks mediocre on console plus FOV is terrible... Dying Light – Final PC Options Revealed – Field Of View & Distance Sliders Included http://www.dsogaming.com/news/dying-light-final-pc-options-revealed-field-of-view-distance-sliders-included/ Dying Light releases tomorrow and today we can reveal the final PC options that will be supported. As we can see – and contrary to the previous graphics options we shared – Techland has added both a Field of View and a Distance slider. In addition, gamers will be able to adjust mouse smoothing. You can view the game’s complete options list below. Enjoy and stay tuned for more! Edited January 27, 2015 by Zodak™ Quote Link to comment Share on other sites More sharing options...
Big Boss Posted January 27, 2015 Report Share Posted January 27, 2015 so 50% more gpu performance only gives these tiny advantages Its combated by hidden GPU in Xbone. Hence result is tiny. 1 Quote Link to comment Share on other sites More sharing options...
PS Fan Posted January 27, 2015 Report Share Posted January 27, 2015 (edited) PC version From GAF - Played it for roughly 3 hours now, maxed out @ 1440p.The game is optimized for sh*t.I have a i7 4770k @ 4.2GHz, 16GB DDR3 2133MHz, GTX Titan SC.At this resolution at least there are areas that run decent and some that are 30ish. I don't think I ever get close to 60fps.Even when I turned down the draw distance to 50% (can't tell because it's just a shitty slider), the frames don't improve for much, if anything at all - turned off AA, and even tried it for a moment without motion blur because it looks like someone put vaseline on the rim of the monitor - nothing helped.Chalk one up for another poor port. Oh look another Nvidia Gameworks title that runs like hot garbage and doesn't even look good.I'm really worried about Witcher 3 now. :| Edited January 27, 2015 by Zodak™ Quote Link to comment Share on other sites More sharing options...
pale-illusionist Posted January 27, 2015 Report Share Posted January 27, 2015 I have a feeling that game play will be good. Quote Link to comment Share on other sites More sharing options...
PS Fan Posted January 27, 2015 Report Share Posted January 27, 2015 (edited) Gameplay is like Dead Island meets Mirrors Edge... Edited January 27, 2015 by Zodak™ Quote Link to comment Share on other sites More sharing options...
pale-illusionist Posted January 27, 2015 Report Share Posted January 27, 2015 Controls are a bit strange . jump on r1 . In the beginning the day light cycle is based on storyline. Game play is fluid and bug less. Though u can enter almost all the houses , the world is not really detailed Quote Link to comment Share on other sites More sharing options...
Abdulah Posted January 27, 2015 Report Share Posted January 27, 2015 From what i have heard , Game is highly optimized for PC . Quote Link to comment Share on other sites More sharing options...
PS Fan Posted January 27, 2015 Report Share Posted January 27, 2015 Optimized or Unoptimized? Quote Link to comment Share on other sites More sharing options...
Abdulah Posted January 27, 2015 Report Share Posted January 27, 2015 Optimized or Unoptimized? highly optimized , well atleast for nvidia card it seems . Quote Link to comment Share on other sites More sharing options...
Razpor Posted January 27, 2015 Report Share Posted January 27, 2015 From what i have heard , Game is highly optimized for PC . people on neogaf are raging at bad performance,the cpu usage is messed up.This is definitely not called highly optimized. Quote Link to comment Share on other sites More sharing options...
Big Boss Posted January 28, 2015 Report Share Posted January 28, 2015 (edited) highly optimized , well atleast for nvidia card it seems .Where are you reading this? Everywhere I am seeing people crying about terrible optimization. For example: http://m.neogaf.com/showthread.php?t=980126&page=100000 Everyone right from 760 to 980 and 270x to 290 is facing issues. Edited January 28, 2015 by Big Boss Quote Link to comment Share on other sites More sharing options...
Gautam Posted January 28, 2015 Report Share Posted January 28, 2015 Most previews are positive so far. Might turn out to be another Shadow of Mordor Quote Link to comment Share on other sites More sharing options...
Keyofx Posted January 28, 2015 Report Share Posted January 28, 2015 ^^ So full of hope, you are :| http://kotaku.com/my-first-few-hours-with-dying-light-1682078168 Quote Link to comment Share on other sites More sharing options...
PS Fan Posted January 28, 2015 Report Share Posted January 28, 2015 Gameplay is quite fun according to those who played it... Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted January 28, 2015 Author Report Share Posted January 28, 2015 Reviews are on the way so let's see.... Quote Link to comment Share on other sites More sharing options...
Big Boss Posted January 28, 2015 Report Share Posted January 28, 2015 so 50% more gpu performance only gives these tiny advantages Apparently, no: However, Xbox One falters a bit when it comes to sustaining its target frame-rate. Within a minute of taking control - in an enclosed area no less - we noted minor tearing along the top portion of the screen, which is rarely a good sign. Thankfully, once we hit the streets, things actually held together reasonably well, with the game holding 30fps most of the time. However, across the overall run of play, it's tangibly worse than PS4, with specific areas of the city and certain sequences operating at a lower level of performance on the Microsoft console.In particular there is a grassy area early on in the game that sends the frame-rate under 30fps while simultaneously introducing torn frames. It's consistent enough overall not to dramatically alter playability, but these areas of slowdown are less than ideal and give the impression of a less polished experience. Resolution-wise, there is a subtle difference in image quality between the two versions, with aliasing appearing slightly chunkier on Xbox One in certain situations. We're still working on a final resolution calculation, but we're inclined to believe the PS4 renders at full 1080p, while Xbox One is operating at a reduced 1536x1080 - or something very close to it. That's a basic 20 per cent drop in the overall pixel count. http://www.eurogamer.net/articles/digitalfoundry-2015-dying-light-performance-analysis Quote Link to comment Share on other sites More sharing options...
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