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About san_Assassin

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    Regular Member
  • Birthday 12/09/82

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    New Delhi
  • Interests
    Gaming, playing soccer with friends, net surfing.

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    DBC14, The Crew
  2. Gran Turismo Sport Will Need Online Connectivity For A Substantial Portion Of Its Functionality and Features More and more, we are making the move towards games that are all but inert in the absence of online connectivity- now, Sony’s upcoming Gran Turismo Sport joins their ranks. In a post on the PlayStation Blog, SCEA Product Manager Ken Chan has confirmed that the game will require online connectivity for “the majority of its functionality”. The reason for that is the game’s online championship, which is endorsed by, and in synch with, the FIA and its own official motorsport tournaments around the world. The online connectivity requirement will ensure a fair environment with minimal cheating and exploits. The single player functionality, as a result, appears to be severely compromised- “portions of the Arcade Mode, including limited two-player split screen, single-player races on select tracks, and time trials” are identified as modes and features that can be accessed offline, suggesting that the rest of the game is off limits to you unless you can use the internet to ring home. This is a major shame, especially given the expanded fanbase and popularity that Gran Turismo games enjoy- I understand why it has been done, but that does not make me any happier about it. source
  3. The Last of Us Remastered Update Adds PS4 Pro Enhancements, Fixes Bugs A brand new patch was just released for The Last of Us Remastered and The Last of Us Remastered: Left Behind on PlayStation 4. The update fixes some bugs and exploits that were in the third-person shooter’s multiplayer mode, and also adds new display settings for PS4 Pro owners. These will “offer greater flexibility to PS4 Pro players connected to a 4K display, as well as traditional HD displays through supersampling.” Here’s how Naughty Dog’s Scott Lowe describes the update over at the PlayStation forums: "We’ve just launched a new update for The Last of Us Remastered and The Last of Us Remastered: Left Behind that introduces expanded display settings for players using a PlayStation 4 Pro system. Starting today, PS4 Pro players will be able to select from new menu options and presets that provide additional configurations for resolution, framerate, and shadow quality. These new display settings options offer greater flexibility to PS4 Pro players connected to a 4K display, as well as traditional HD displays through supersampling. Additionally, today’s patches resolve bugs and exploits identified in Factions Multiplayer." Check out the full patch notes for both The Last of Us Remastered patch 1.09 and The Last of Us Remastered: Left Behind patch 1.03 below: General: Modified PlayStation®4 Pro enhancements settings Added user options related to the PlayStation 4 Pro enhancement settings Multiplayer: Fixed an issue that could cause a player to aim downward inadvertently Fixed an exploit where players could throw a smoke bomb to get inside of level collision source
  4. Call of Duty: WW2 is getting an open beta on PC from September 29 You’ll be able to test out the PC version of the next Call of Duty ahead of its November launch. Sledgehammer Games has confirmed in a blog post that the PC WW2 open beta with on September 29. It will run until October 2, and you’ll need Steam to give it a shot. Although it’s not explicitly mentioned in the post, hopefully the beta will contain the popular War mode that has been added. Sledgehammer is hoping that the beta will “stress test core gameplay systems and online backend infrastructure at scale”. Minimum specs required to run the game have also been announced: OS: Windows 7 64-Bit or later CPU: Intel® Core™ i3 3225 or equivalent RAM: 8 GB RAM HDD: 25 GB HD space Video: NVIDIA® GeForce® GTX 660 @ 2 GB / AMD Radeon™ HD 7850 @ 2GB or better DirectX: Version 11.0 compatible video card or equivalent Network: Broadband Internet connection Sound Card: DirectX Compatible source
  5. hyped
  6. New documentary unearths rare Witcher video game footage A new Polish documentary has unearthed rare footage of old and unreleased Witcher games. On show are Metropolis' canned Witcher game from 1997, as well as CD Projekt Red's fumbled first efforts at a game. The Metropolis game we've heard about before. I talked to Adrian Chmielarz about this 'Witcher that never was' in 2015. Metropolis was the studio he co-founded and he was instrumental in developing the game - before leaving to create new studios and make Bulletstorm and The Vanishing of Ethan Carter. In the documentary, Chmielarz' colleague Pawel Smyla shows renders and pictures and pitch documents, and even video footage, of the canned Witcher game, explaining the project's intentions along the way. When CD Projekt took over The Witcher it was a very, very different company to today - a story I've covered in some depth in my history of CD Projekt which I wrote, blimey, four years ago now. Originally, development of The Witcher was handled in a separate city, in Łódź instead of Warsaw where CD Projekt is based, and by a tiny team. One of the project leaders was Ryszard Chojnowski, a key speaker in the documentary, narrating footage of an old 2002 prototype for the game. After that the documentary talks to many people still with CD Projekt Red, including Adam Badowski, studio manager, and the only remaining member of the very first Łódź Witcher team. It's a very detailed and well put together look at the humble beginnings of what would become world-conquering video game series. The documentary is Polish with English subtitles. source
  7. Star Wars Battlefront 2 leak reveals new details about the upcoming beta We already know the basics about the Star Wars Battlefront 2 multiplayer beta that's coming in October: A Galactic Assault mode battle between Republic clones and Separatist battle droids—truly the heart and soul of Star Wars!—and a deep-space fighter duel in Starfighter Assault. And now, thanks to redditor Some_Info, who according to VG247 is pretty reliable when it comes to this sort of thing, we know a little more. It's possible that some of this information could qualify as a spoiler, and since Some_Info was considerate enough to use a spoiler tag in his post, I will too—although since we don't actually have spoiler tags as far as I know, consider this a warning that you'd best stop reading. Okay, here we go. The post confirms the 40-player Galactic Assault map on Theed and the 24-player Starfighter Assault on (or over) Fondor, but also makes mention of a Strike mode battle on Takodana, and a Skirmish mode "that will be called Arcade or something like that," which will support solo play as well as split-screen and co-op for two players. The roster of heroes will be the same as what was seen at EA Play, and it will possibly also see the first appearance of the LAAT [Low Altitude Assault Transport] vehicle, which will "go round and round like the U-Wing from Scarif." There should be "a little improvement" graphically over what was seen at E3, and of course all credits and cards earned during the beta will be wiped when it's over. If you've preordered Star Wars Battlefront 2, you'll be given access to the multiplayer beta on October 4; if you did not, you'll have to wait until October 6.