kemosabe Posted August 3, 2016 Report Share Posted August 3, 2016 There are lots improvement everywhere in last wwe2k16 PC version. At present, they need to optimized the game/game engines in terms of resource utilization. But the major focus should be on control -we need options for both arcade style and current sim style control options. Link to comment Share on other sites More sharing options...
kushalrocks Posted August 12, 2016 Report Share Posted August 12, 2016 https://wwe.2k.com/news/wwe-2k17-features GAMEPLAY With the WWE 2K franchise, we are striving to deliver the most authentic and realistic WWE experience possible. Fans have been asking us to truly improve the core gameplay experience since we inherited the brand, and we are taking your requests seriously – from controls to presentation to individual features. We’ve shifted the gameplay experience focus from an arcade-centric, fighting game style to simulation-based gameplay, and WWE 2K17 continues pushing in that direction with both improved and new gameplay mechanics. In WWE 2K17, the fans will, more than ever, get to control the action how and where they want, including competing in the crowd and backstage areas. Our community asked for the return of playable backstage and crowd areas, so we delivered on this request. We also greatly improved the responsiveness of gameplay while also updating game systems like Ladders, Taunts and a new secondary submission system. As always, we added thousands of new animations into WWE 2K17, so there is a lot of new gameplay for everyone to discover and enjoy. These are just a few of the gameplay improvements we are delivering in WWE 2K17, all of which will provide the most authentic WWE experience to date. CREATION The WWE 2K17 Creation Suite enables the WWE Universe to customize, build and share their own unique WWE Superstars, Arenas, Entrances, Shows and more. For WWE 2K17, we added new creation features, as well as focused on deepening and providing even more options for existing creation features. For example, we added many more parts, more adjustment options and elements like body hair, all of which add to the game’s massive set of customization options. We also added a full Highlight Replay system, which allows players to record video highlights from their matches. The video content can be used in our new Create a Video feature, which lets players create videos for use in things like custom entrance Titan Tron videos for created Superstars. We also deepened the Create a Show feature and added a brand new Create a Victory feature to ensure everyone can create the most comprehensive WWE experience possible. Whether players build their own worlds or simply expand on existing tools, the power is in their hands. 2K SHOWCASE One of the largest and most difficult decisions we made for WWE 2K17 was to forego building a 2K Showcase. We designed and contemplated several Showcase ideas, including options surrounding our cover Superstar, Brock Lesnar, but all of them were not viable due to the many historic WWE Superstars needed but not available for inclusion in the game. In addition, the team is heavily focused on building and delivering great content that fans can enjoy for years to come, while the Showcases only live in games from year to year. In all, we didn’t feel good about creating a Showcase that was not up to our standards and current development vision, so we decided to take that effort and put it into modes our community requests we keep improving: WWE Universe and MyCareer. WWE UNIVERSE MODE In WWE Universe Mode, we are working to recreate the drama and excitement seen every week on Raw, SmackDown Live and NXT. For WWE 2K17, we created a new flow that focuses on these shows. The shows are what we all watch each week, and now with the recent brand split, are even more important. Our new Show Presentation system makes players feel like they are playing through a weekly episode of any WWE television or WWE Network program. We also added more intrigue and possibilities by incorporating run-ins, as well as pre- and post-match attacks. Just like in WWE, we never know what might happen next. Even with all these new features, presentation and possibilities, we still felt something was missing: promos. In turn, WWE 2K17 will deliver a brand new Promo Engine that lets the WWE Superstars express their thoughts and emotions to the WWE Universe and one another. The Promo Engine creates a new dynamic and brings the experience closer to the actual WWE than ever before. That’s not all – we also are delivering a completely revamped offering of all Universe Mode cut scenes, including familiar and brand new scenarios. Collectively, WWE 2K17 represents the most comprehensive and authentic WWE Universe we’ve attempted thus far. Link to comment Share on other sites More sharing options...
Big Boss Posted August 12, 2016 Report Share Posted August 12, 2016 No showcase mode= RIP Link to comment Share on other sites More sharing options...
santanu18 Posted August 12, 2016 Report Share Posted August 12, 2016 No showcase mode= RIP They can't hold showcase mode because they cannot show Brock's biggest achievement of his early career, Brock vs Kurt at WM19, that's why. Which means no Kurt return anytime soon. Link to comment Share on other sites More sharing options...
mohit9206 Posted August 12, 2016 Report Share Posted August 12, 2016 Lol same PR crap they spew every year. They still haven't fixed age old issues that were present in the PS2 games. Also with the brand split, this game is outdated even before it comes out. Link to comment Share on other sites More sharing options...
achilles Posted August 12, 2016 Report Share Posted August 12, 2016 I used to love playing WWE games on the PS2. We had multiple hour long wars. Since then, there hasn't been a single WWE game that made me want to buy it. And I tried almost all of them. They're just not fun to play anymore. This looks no different. Link to comment Share on other sites More sharing options...
kushalrocks Posted August 15, 2016 Report Share Posted August 15, 2016 http://www.ign.com/articles/2016/08/15/wwe-2k17-the-6-biggest-changes-so-far Link to comment Share on other sites More sharing options...
Big Boss Posted August 15, 2016 Report Share Posted August 15, 2016 http://www.ign.com/articles/2016/08/15/wwe-2k17-the-6-biggest-changes-so-far As for the submission system, it’s been tuned so that your rotating “pie wedges” aren’t so slippery. It definitely feels like you have more control in submission situations as a result. That said, some people still just want to mash buttons, and for them, an alternate submission system can be turned on that let’s them go back to the days of controller smashing and mashing. How that will work online with people wanting different styles is up in the air, but it’s cool that 2K is giving everyone a chance to play the way they want. THERE IS HOPE Link to comment Share on other sites More sharing options...
Sach4life Posted August 15, 2016 Report Share Posted August 15, 2016 I just want the damn GM mode back. Link to comment Share on other sites More sharing options...
kushalrocks Posted August 16, 2016 Report Share Posted August 16, 2016 https://www.facebook.com/thebrocklesnar/videos/1141801885891309/ brock challenging goldberg Link to comment Share on other sites More sharing options...
kushalrocks Posted August 17, 2016 Report Share Posted August 17, 2016 http://www.ign.com/videos/2016/08/16/wwe-2k17-backstage-brawl-gameplay-montage gameplay footage of backstage brawl Link to comment Share on other sites More sharing options...
kushalrocks Posted August 17, 2016 Report Share Posted August 17, 2016 Joining the roster this week are: AJ Styles Alexa Bliss Alundra Blayze Arn Anderson Bam Bam Bigelow Becky Lynch Bo Dallas Bubba Ray Dudley Bushwhacker Butch Bushwhacker Luke Christian Curtis Axel Dana Brooke Dolph Ziggler D-Von Dudley Emma Eva Marie Fandango Kofi Kingston Lita Mr. Perfect Naomi Natalya Neville Randy Savage Rick Rude Rikishi Shawn Michaels Stardust Sting Summer Rae Tamina Tatsumi Fujinami Trish Stratus Tyler Breeze Xavier Woods Link to comment Share on other sites More sharing options...
kushalrocks Posted August 17, 2016 Report Share Posted August 17, 2016 http://www.ign.com/videos/2016/08/16/wwe-2k17-fun-with-ladders Aj Styles vs Dean Ambrose vsSeth Rollins gameplay of ladder match Link to comment Share on other sites More sharing options...
Big Boss Posted August 17, 2016 Report Share Posted August 17, 2016 That QTE to take the belt from top of the ladder looks BS. Link to comment Share on other sites More sharing options...
kushalrocks Posted August 17, 2016 Report Share Posted August 17, 2016 Commentary sucks , same repeated lines since 4 years Link to comment Share on other sites More sharing options...
kushalrocks Posted August 18, 2016 Report Share Posted August 18, 2016 Link to comment Share on other sites More sharing options...
Zod Posted August 18, 2016 Report Share Posted August 18, 2016 Don't want BS QTE mini games like 2k16..Why can't they make it simple and accessible like Here comes the pain :/ Link to comment Share on other sites More sharing options...
Big Boss Posted August 18, 2016 Report Share Posted August 18, 2016 Yeah. Gameplay should be mostly like hctp. BC they can't even copy their own games. Link to comment Share on other sites More sharing options...
Ethan_Hunt Posted August 18, 2016 Report Share Posted August 18, 2016 Yeah. Gameplay should be mostly like hctp. BC they can't even copy their own games. Amen to that! Here comes the Pain not only had a kick a*s roster, but the gameplay was so easy and old school. Block & counters were so simple, not to mention submission moves didn't require end number of combinations to execute. Even the original PSone Smackdown had got everything right. Link to comment Share on other sites More sharing options...
Zod Posted August 18, 2016 Report Share Posted August 18, 2016 And it's same developer. Yukes is working on WWE games like forever. Yukes developed HCTP, right? Link to comment Share on other sites More sharing options...
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