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PlayerUnknown's Battlegrounds


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PlayerUnknown's Battlegrounds (PUBG) is a massively multiplayer online survival game developed and published by Bluehole Inc. for Microsoft Windows. The game was released for early access in March 2017.

Battlegrounds is a third-person shooter game that has up to one hundred players fight in a battle royal. Players can either participate on servers playing solo, or on servers that support small teams of players working together. In either case, the last person or team left alive wins the match.


It is available on Steam and works very well with latest updates being pushed out regularly.

Edited by PoeToaster
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  • 1 month later...
10 minutes ago, Joe Cool said:

Who are all playing? The game is good and has a tonne of potential, but it is badly optimised at the moment. 9YoLFqi.png


If you look on the STEAM charts, plenty. 

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  • KnackChap locked and unlocked this topic
  • 2 weeks later...

what a fantastic iteration of the concept. squad up guys 1 K is totally worth it for this. felt like dayz (the mod) early days. Match making is instantaneous.

Alpha bro this should be up your alley 

Edited by Vip3r
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More fun to watch than play at the moment for me. Extremely addicting and hilarious. 65HYWDV.png 


33 minutes ago, Vip3r said:

Alpha bro this should be up your alley


I doubt it. Too buggy and not tactical enough. 


On 6/13/2017 at 9:42 AM, Aruban said:




Tried searching for aruban long back but no result. 


The specified profile could not be found.

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Still one of the better efforts of the genre. Gunplay is just accessible. Definitely more so than Arma. The early access days for Arma 3 in wasteland  was something I remembered fondly. Now it's too dense to get into the community is unforgiving.


Also so many people using mic on PC good change

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Alright so I and @spindoctor have been playing the game and came up with some tips/rules while playing in a duo match

1. stay true to the location where you kept your marker while jumping from the plane even if you see people well below you, who are gonna land before you.
2. Always stick together with your team even when looting buildings and even rooms.
3. engage an enemy only when its worth it.
4. spot and give the location of the enemy to your teammate and be accurate as you can.
5. be very cautious and look around for enemies while making each and every move, whether it's looting a building or just reaching one.

I know these sound very obvious but trust me, screw ups will happen because you acted before you thought it through.


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Big update coming this week. In case you missed it yesterday, we are also adjusting the loot balance this month.



Early Access - Month 3 - Patch Notes


This patch will be deployed to the Test Servers on Wednesday, June 28, and if everything is stable, to the Live Servers on Thursday.

Server Performance

  • Improved network performance by reducing the amount of data being sent from the server to the client.
  • Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.
  • Client Performance
  • Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
  • Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
  • Optimized the starting airplane and Care Package airplanes.
  • Improved rendering performance of weapons from far-off.
  • Made improvements to the weapon animations.
  • Optimized many in-game effects, including the red zone bombing effect.
  • Improved many UI features.
  • Improved features regarding rainy weather.

New Items

  • Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
  • Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.


  • Vector and UMP now support burst mode.
  • You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
  • You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
  • The screen will be gradually desaturated based on remaining health during the REVIVE state.
  • Blood effect does not appear during the REVIVE state anymore.
  • Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
  • Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
  • You can now pull out pistols faster.
  • Fire mode can no longer be switched during reload.
  • Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
  • Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
  • Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
  • You can no longer switch to/from prone while picking up items.
  • Red Dot Sight is now attachable to pistols, except for the revolver.
  • Increased the recoil on UMP.


  • Added two new weather settings: Sunset and Clear Skies.
  • Added destructible cabins.
  • Added new animation for when a character is at the speed of taking fall damage.
  • Items & Vehicles
  • Adjusted vehicles to face random directions at spawn.
  • Adjusted loot balance for certain items.
  • VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
  • At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
  • Spawn rate of UMP was slightly decreased.
  • Spawn rate of UZI was slightly increased.
  • Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
  • Increased spawn rate of items in regions and buildings with relatively low spawn rate.
  • Changed the names of certain weapon attachments.
  • Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
  • Improved the starting airplanes.
  • Cargo door opens when participants get ejected from the airplane. 
  • Optimized lighting inside and outside of the airplane.


  • Adjusted the direction of teammate icons to the direction the teammate faces.
  • Added teammate list on World Map.
  • Improved character’s recoil animation.
  • Removed death marks of teammates after a certain period of time or distance away from the place of death.
  • Added three new languages: Thai, Indonesian, and Vietnamese.

Bug Fixes

  • Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
  • Fixed an issue where the character was not at the center of the screen while on a parachute.
  • If you reload into game while in a parachute, you will still be in the parachute.
  • Prevented users from removing outer walls of buildings by deleting certain files.
  • Partially fixed a bug that caused a character to be stuck in terrain.
  • Fixed a bug that caused a character to be misplaced after getting in a vehicle.
  • Fixed a bug that caused effects to look identical underwater and outside of water.
  • Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
  • Fixed a client crash that occurred when fences were destroyed.
  • Fixed an issue of invisible fences even after destruction.
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1 hour ago, Razpor said:

any regular players here??


There are many razpor. Add harjas, pran, spin and afterunner from here. 


I'll give you some new friends id's in my list who plays this game regularly on steam. 

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