Zod Posted February 5, 2014 Report Share Posted February 5, 2014 (edited) Oh f**k... Are you sure he won't have any HnS gameplay mix with regular stuff?! Then it's worthless He can Ninja run nd all but i don't see any sword Edited February 5, 2014 by Zodak™ Quote Link to comment Share on other sites More sharing options...
RenegadeRocks Posted February 5, 2014 Report Share Posted February 5, 2014 That's a greedy move by Konami BC .. giving a demo in a new game price they should've added this in Phantom pain only .. why breaking it in two give this on PS+ or merge it with phantom pain complete edition. Its there in Phantom Pain. ITs just a early taste for ppl who don't want to wait. The first mission of the game. But I hear its very large actually, not as small as I was thinking. and its priced at $30, so half price, not full, but still I don't think its justified. This is what was posted in gaf from the GI article: Here is a summary of the most important bits of information on Ground Zeroes: Binoculars are more useful than before thanks to the marking feature, which can also be switched off through the menu. Guard patrols are much wider and more unpredictable than in previous games. Line of sight is ‘especially impressive’, allowing players to aim through narrow jail cell bars and the like. Inventory is now accessible through the d-pad. Tapping the button once switches weapons and items quickly, while holding it opens the entire collection of weapons in that class. When spotted, the on screen indicator fills with color as the enemy becomes more suspicious. The second screen app lets players use their tablet or phone as a map, and can also be used to listen to audio files and view mission info, providing a tactical advantage. The countdown when spotted is gone, now the player has to listen to the enemies’ radio conversations to know when the coast is clear. According to Game Informer, the slow motion mechanic (Reflex Mode) will be useful even for long time fans, and ‘feels more like a nice bonus than an easy crutch’. It can only be successfully pulled off if Snake’s gun is loaded and there aren’t any obstacles in the way. When interrogating a soldier in choke hold, any information he tells on ammo or secret passages will automatically be marked on the map. Snake also collects the soldier’s ammo by doing this. Controlling vehicles such as jeeps and tanks ‘is a blast’. Adjusting to the voice of Snake takes some time, but according to Game Informer Sutherland does a wonderful job and adds a layer of emotion, having ‘the chops to convey the soldier’s shaky grip on his dramatic life’. Game Informer beat the story mission in under two hours, and Konami says testers could speed run it in 5 minutes. How long it takes to complete the story mission and explore the camp is up to the player, but the extra missions add some replay value to the game. The extra daytime missions show off ‘how impressive the Fox Engine looks when fully lit’, with the PS4 version being the most beautiful. Collecting the XOF patches Skull Face throws out of the helicopter will unlock the Deja / Jamais Vu missions. The Deja Vu mission changes Camp Omega into a landscape reminiscent of Shadow Moses, including the music, lighting and even Miller doing impersonations over the CODEC. Beating it will unlock the polygonal Solid Snake skin. In the Jamais Vu mission player control Raiden defeating Snatchers. He won’t have a sword but he is faster than Snake. While consumers might feel shortchanged by this new distribution method, Konami’s reason for doing this is to ‘prolong engagement of the next iteration of the series’. Game Informer concludes that with Ground Zeroes providing a ‘tantalizing taste of the beloved stealth franchise’s next evolution’, fans have ‘a lot to look forward to’. And here is some new information on Metal Gear Solid V’s main portion, The Phantom Pain: When asked about Big Boss’s coma, Kojima replied: ‘There’s only once he’s in a coma, and to explain that you need to play toward the end of The Phantom Pain. There it will come together. You’ll be like, ‘Oh, that’s what happened!” In The Phantom Pain, Kojima want to depict that you never come back from war unscratched. His characters losing limbs is one example. The Afghanistan level shows ‘incredible draw distance’. Creatures are present in the landscape, such as sheep and goats, and they all look very realistic. The Phantom Pain is not one big world, but rather a collection of different areas, in different parts of the world. Not every area in The Phantom Pain will have many enemies, so the player won’t have the constant stress that he feels playing Ground Zeroes. At the end of Ground Zeroes an underground nuclear testing facility, abandoned by South Africa in 1977 is mentioned, likely the new location of Mother Base (Outer Heaven). Unlike in Ground Zeroes, in The Phantom Pain you can recruit soldiers by Fulton Recovery. Bases will be more interactive than before. You can walk around your own base and do different things. In addition, you can also visit other people’s bases online. As stated before, progress made in Ground Zeroes is transferred to The Phantom Pain, giving people who played the prologue a ‘clear advantage’. Also read somewhere that the actual playable area of GZ is much much bigger than the demo mission. SOunds cool, actually. Quote Link to comment Share on other sites More sharing options...
Zod Posted February 5, 2014 Report Share Posted February 5, 2014 (edited) It's 2 hr for main mission & that too if you run around to objective quick You know how MGS games are.......there is an achievement to finish entire MGS4 in 4 hrs,remember It's a toy.......it's all up to you...how much fun you want out of it lol But can you do it on your first playthrough? You can complete Dark souls in 1 hour after completing it multiple times but you can't do it on your first playthrough... here Same case is with MGS4, you can complete it under 4 hours or even 2 hours for trophy but you can't do it on your first main playthrough whereas in GZ you can complete main story in max 2 hours on your first playthough and that's the problem... 40$ is too much for a 2 hour game... here Metal Gear Solid: Ground Zeroes Is Short. Really Short. This guy completed MGS4 in max 1hour 41 mins on extreme difficulty after completing the game multiple times.... Edited February 5, 2014 by Zodak™ Quote Link to comment Share on other sites More sharing options...
RenegadeRocks Posted February 5, 2014 Report Share Posted February 5, 2014 He has been saying so forever now. He wants juniors to make MGS games but they fail everytime and he has to re-enter and take the lead each time. That is the reason MGS4 got delayed. Quote Link to comment Share on other sites More sharing options...
RenegadeRocks Posted February 5, 2014 Report Share Posted February 5, 2014 Yup, He wanted full destructability in MGS4,had over estimated the next gen. but he said later that he had let the team make MGS4 on its own , giving full responsibility to the lead designers as he wanted them to take over responsibilities,with checks from him now and then, but when he found that designers would not axe features even though they turned out bad and detrimental to the game etc ,he took command again from those leads and redid a LOT of mechanics in MGS4. BTW< just saw the GI scans, this game is going to kick serious a$S ! The lighting looks hyper-real in the Phantom Pain shots ! Quote Link to comment Share on other sites More sharing options...
The JACKAL Posted February 6, 2014 Report Share Posted February 6, 2014 So.. mgs ground zeroes is like a dlc being released several months prior to the main game?? :-P 1 Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted February 6, 2014 Report Share Posted February 6, 2014 ^ Sounds about right Quote Link to comment Share on other sites More sharing options...
RenegadeRocks Posted February 6, 2014 Report Share Posted February 6, 2014 So.. mgs ground zeroes is like a dlc being released several months prior to the main game?? :-P Spot on ! Quote Link to comment Share on other sites More sharing options...
KnackChap Posted February 6, 2014 Report Share Posted February 6, 2014 MGS4 was announced day one as Directed by Kojima:- This teaser was built from PS2 engine Development hadn't even started & he was director He announced right after MGS2....that he was done Then again after 3 & then again after 4 & now again Either he just wants to show his importance to public or Konami or Konami can't let him work on something else He wasn't part of 3 for a long time, he only came back after the game was turning out bad. Mgs 4 had 3-4 directors at one time and they were even credited in the trailers but by the time the game released only kojima was credited. Large parts of that game were cut esp in act 3 and 5. Afaik different acts were done (or were supposed)by different guys. Nd i think the whole world knows what happened with rising. Konami has just one big franchisee left and if they screw it up they're gone forever. Quote Link to comment Share on other sites More sharing options...
Snake Posted February 8, 2014 Report Share Posted February 8, 2014 Kojima preparing a comparison vid of all the versions. Quote Link to comment Share on other sites More sharing options...
Zod Posted February 9, 2014 Report Share Posted February 9, 2014 David Hayter Taking A Shot At Metal Gear Solid V: Ground Zeroes? http://www.justpushstart.com/2014/02/david-hayter-taking-shot-metal-gear-solid-v-ground-zeroes/ lol Quote Link to comment Share on other sites More sharing options...
Big Boss Posted February 9, 2014 Report Share Posted February 9, 2014 Not sure if posted but holy sh*t at those underboobs: NSFW: Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted February 9, 2014 Report Share Posted February 9, 2014 Looks awful^ Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted February 9, 2014 Report Share Posted February 9, 2014 Looks awful^ Couldn't agree more. Quote Link to comment Share on other sites More sharing options...
Ram Dante Posted February 9, 2014 Report Share Posted February 9, 2014 The trailer had under boobs as well, did you miss that? Quote Link to comment Share on other sites More sharing options...
Snake Posted February 9, 2014 Report Share Posted February 9, 2014 Fears calmed. Hype regained. Quote Link to comment Share on other sites More sharing options...
playstation Posted February 10, 2014 Author Report Share Posted February 10, 2014 guys, metal gear kar ke koi clothing brand bhi hai ..i thought it was associated with metal gear game but does nto seem like.. Metal Gear Printed Men's Round Neck T-Shirt http://www.flipkart.com/metal-gear-printed-men-s-round-neck-t-shirt/p/itmdzzc45ssfcuhf?pid=TSHDPYDHDAGDZFEG&icmpid=reco_pp_same_clothing_4 Quote Link to comment Share on other sites More sharing options...
Zod Posted February 10, 2014 Report Share Posted February 10, 2014 After More Than 10 Years, Hideo Kojima Reveals MGS 2 Easter Egg https://twitter.com/HIDEO_KOJIMA_EN/statuses/432517529727033344 Quote Link to comment Share on other sites More sharing options...
KnackChap Posted February 13, 2014 Report Share Posted February 13, 2014 impressions from the event. some choice quotes (different guys) Fox Engine’s facial animations are the best in the industry. Ending to MGSV:GZ is extremely impressive and emotional. I’m only playing on PS4, but I think Mr Kojima has already said that the PS4 version is smoother than the One version. To finish mgsv in 2 hours is like going out for dinner with charlize theron and take her to mcdonalds. After completing the main mission and a side mission in 4 hours the game says I’m at 10% completion. Sounds good to me Metal Gear Solid V: Ground Zeroes. Just saw the ending. Goosebumps. Disbelief. Shock. *reboots game* I’m going back in. http://www.dualshockers.com/2014/02/12/metal-gear-solid-v-impressions-filter-from-boot-camp-not-a-two-hour-game-best-stealth-yet/ hype restored. Quote Link to comment Share on other sites More sharing options...
sudarsan Posted February 13, 2014 Report Share Posted February 13, 2014 After More Than 10 Years, Hideo Kojima Reveals MGS 2 Easter Egg https://twitter.com/HIDEO_KOJIMA_EN/statuses/432517529727033344 neogaf already knew this and I even tried it. Actually there are two locations, one in tanker and one in plant Quote Link to comment Share on other sites More sharing options...
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