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Developer: Eidos Montreal
Publisher: Square Enix
Platforms: PC/PS4/Xbox One
Release Date: TBA

 

Trailer:

 

 

 

 

Synopsis:

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you.

 

 

From Game Informer

 

-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant (possible side quest)
-Can choose to butter up the informant's wife for clues or cause a scene with the police (possible side quest)
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution

 

New Augs:

 

  1. Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
  2. Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
  3. C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
  4. PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee

-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat

 

Screenshots/Artwork:

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Edited by Snake
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No one did "I did ask for this"? You guys are slacking.

 

I hope SE keeps their filthy paws off this. Shitman and Tombcharted have left me very worried about what SE thinks AAA games need to be.

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Damn it man I had Human revelation on PS3

But just didn't get time to play

 

Damn it damn it damn it

 

Go play it.

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Hope there is no yellow piss filter this time.

 

_

 

r9Ck8Sa.jpg

 

 

 

  • Takes place in 2029, 2 years after Human Revolution
  • Listed as singleplayer, no mention of multiplayer
  • Jensen is part of a covert, govermentsponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
  • Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
  • In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
  • Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
  • Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
  • Story is in many ways a story of redemption for Jensen
  • The story they're telling is building to events that take place in the original Deus Ex
  • With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
  • Added a lot of diversity to the environments
  • Females are also now part of the regular enemies in the game
  • One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
  • It is nicknamed "Golem City", based on the real life Kowloon Walled City
  • Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
  • Mission to track down a leader of an aug group, but police have captured the informant
  • Can choose to butter up the informant's wife for clues or cause a scene with the police
  • Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
  • Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
  • Transhumans (augs) referred to as "clanks" by police
  • "You can go full combat or full stealth throughout any part of the game"
  • Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
  • Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
  • Features twice as many augmentations as Human Revolution
  • Aug examples:
  • Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
  • Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
  • C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
  • PEPS Gun: Nonlethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee
  • Augmentation features can be assigned on the dpad for quick selection
  • Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
  • Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
  • New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
  • No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
  • No plans for a Deus Ex MMO
  • Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
  • Mankind Divided's momenttomoment action plays out like a series of setpiece moments, a 'remarkable feat' considering nothing is scripted
  • Jensen can adjust his weapons at any point midbattle, changing ammo type, firing pattern, scopes, etc
  • Some enemies have external tech like exoskeletons and mechs to combat Jensen
  • Variety of enemies have a diversity of weapons, augments, or other hightech combat tools, some have highjump abilities, etc
  • Focused on making A.I. more aggressive, flanking, etc
  • Certain elements of the environment now react to combat

 

https://www.youtube.com/watch?v=OguPNzvcncg

 

Fh3hDW6.png

Edited by Heaven Angel
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From GameInformer:

 

Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:

  • Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
  • Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
  • C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
  • PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee

-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat

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The plot of Deus Ex: Mankind Divided remains a mystery. Developers do not plan to migrate from a previous save of the series - solutions Human Revolution players will not have consequences, and none of the four endings Human Revolution will not canonical.

 

oh_wait_gif.gif

So, it will open up with Adam Jensen having a really bad hangover after he recovered from the augmentation process?

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This might not suck. It sounds good on paper at least.

 

-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc

 


 

This and the screenshot sound like something straight out of Crysis.

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So, it will open up with Adam Jensen having a really bad hangover after he recovered from the augmentation process?

 

-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided

 

This places 2 years after HR, in the 2 years the effects caused because of HR ending decision can be diluted and all the endings could be merged into overall background setting for this game.

Edited by KyoyaHibari
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^ Not an ideal solution.

 

Also, it leaves the actual number of endings to only three. The one's in which Jensen does not destroy the Panchaea project (while supporting some cause).

Edited by ALPHA17
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