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Suicide Squad: Kill the Justice League


GameAnalyzer
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37 minutes ago, dylanjosh said:

 

 

 

 

So, the health, weapons n minimap are probably static. Top right is mission objective n below that is progress so that keeps changing. Right middle looks like gamertag/id of users and their class since its coop. Left middle looks like damage multiplier which is dynamic. The ones in the middle screen seem to be dynamic as well. But all of them together at the same time is a hodgepodge scenario.

 

All they had to do was look at other live service games on how they do it and copy the best one out of them.

 

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21 hours ago, Heaven Angel said:

 

:yawn:

Killer Shark with Gatling gun. Just a generic heavy dude. Wasted license. Not sure who to blame, Warner Bros or Rocksteady? We could have had a proper Superman game instead of this retarded crapfest appealing to 12 year old fortnite junkies.

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3 hours ago, Big Boss said:

Killer Shark with Gatling gun. Just a generic heavy dude. Wasted license. Not sure who to blame, Warner Bros or Rocksteady? We could have had a proper Superman game instead of this retarded crapfest appealing to 12 year old fortnite junkies.

 

According to Jason, Rocksteady never pitched a Superman game. They were working on an multiplayer game set in the Arkham universe which probably have the same end result as SS.  

 

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44 minutes ago, Mysteryman said:

 

According to Jason, Rocksteady never pitched a Superman game. They were working on an multiplayer game set in the Arkham universe which probably have the same end result as SS.  

 

So nothing of value was lost.

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43 minutes ago, Mysteryman said:

According to Jason, Rocksteady never pitched a Superman game. They were working on an multiplayer game set in the Arkham universe which probably have the same end result as SS.  

 

 

 

No they working on a Batman VR game and a seperate new IP multiplayer game. Thats what the article says. Think you got them mixed up.

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5 hours ago, dylanjosh said:

 

 

No they working on a Batman VR game and a seperate new IP multiplayer game. Thats what the article says. Think you got them mixed up.

I see. No matter...the end result would be the same. Exactly like Bioware/Anthem situation.  

 

Always wonder how publishers/developers are able to fund projects that last for 7-8 years without revenues and ballooning development costs.  

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1 hour ago, Mysteryman said:

Always wonder how publishers/developers are able to fund projects that last for 7-8 years without revenues and ballooning development costs.  

 

 

"It will be worth it"

 

sweating.gif

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