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Days Gone


Big Boss
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For this game, Imagine riding your bike along the mountains while using your shotgun to crush the incoming zombies with a beautiful vista on your right at night time. HYPED.

Calm down bro :lol:

 

You'll go over the edge any moment now

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Calm down bro :lol:

 

You'll go over the edge any moment now

I see potential. I'll wait for more footage to judge though. As far as I know, they will release another gameplay demo in a couple of days.

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Like a soul less Dead Rising. Or a poor mans Dying light.

 

I dunno pick one.

 

 

How about rich man's State of Decay.

 

8kO5r.gif

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I love riding bikes(both in real life and in-games :P)..I hope we can shoot em zombies while riding a bike.That would be badass.

That would be obvious. They need to crazy to not include that mechanic into the game.

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new details from dev interview. credits to gaf.

 

Studio is about 100 people, was around 40 - 50 for Uncharted Vita.

 

* Game is PS4 Exclusive, no PC mode "We are Sony Bend, we are PS4 Exclusive" lol. At Sony Bend, they make it very clear during interview, everyone wears a lot of hats. Many people are involved in different aspects.

 

* One thing I picked up is you ride a special bike, called a Drifter, that can drive off road, they said lots of off roading since the roads are all broken up, "Broken Roads." The bike is needed to survive, it is like its own character. It has saddle bags that holds your inventory. The bike is grounded, you will need to "know where it is and manage it" Several devs are bikers, lots of research into the bike. Actually got it up on rollers to make sure they got the sound of the bike right.

 

* Also, weather has a big effect on traveling and how the bike handles.

 

* No Multiplayer at all, focusing on their strengths, single player story.

 

* Demo was a bounty hunting mission, hunting down a biker "2 Dog" and tried to show the danger of leaving the safety of encampments.

 

* Wanted the game to be a big sandbox of what you would do when "sh*t goes down."

 

* Weapons crafting system, they call a "MacGuyver Mentality" where the you figure out clever ways to build tools to get out of situations.

 

* Their demo they are showing off on show floor has "millions" of ways to play that demo, depending on what tools you bring with you. The environment also plays a huge role in how you deal with certain situations.

 

* Takes place just a few years after the "apocolypse" event. Society is starting to try to rebuild, as supplies are starting to run out. Made it sound like part of the game is figuring out what to do with the resources you find.

 

* Wildlife is in the game, they have a "huge" wildlife system they aren't going to talk much about right now. But the event didn't wipe out all wildlife.

 

* Not willing to talk yet about different story paths, different endings, etc. They chuckled but they dont want to talk about it yet.

 

* Zombie hoard was all real, no LOD tricks, there are that many people on the screen.

 

* No release date or time window. They aren't wanting to do that right now.

 

* It was huge for their studio to be right up there on stage, getting prime focus, along with all of Sony's other big studios. It showed them how much Sony believes in their product. It meant a lot to them.

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Stage demo official link.





Second best game of the conference for me, loved this type of zombie horde in world war z & L4D.

Guys does last of us have wilderness setting like this? I love zombie and outdoor setting combo. I have a ps3 lying around and i can give it a try.

Edited by SpearHea:D
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