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10/10 from Polygon
 

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This ambiguity works because it's intentional, not a byproduct of poor storytelling. Even small details pay off. Brief anecdotes parallel core themes. Seemingly inconsequential decisions have major repercussions. Like the game's world, the story folds in on itself, inviting you to reexamine where you've been and reconsider where you're going. There's a musicality to the structure: The central hub that Kratos and Atreus visit between adventures acts like a chorus, with each spoke of their journey its own verse. Atreus and other characters gently guide the player toward priorities, though they just as often mention a bundle of side quests that are just as worthy of your time. Simple chatter usually has a purpose, either moving the story forward, or nudging you, wittingly or unwittingly, in a new direction. 

 

 

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  • Some die-hard fans may fear this isn’t really God of War. I suppose they’re right. It’s even better.
  • From its renewed focus on storytelling, to its stunningly gorgeous world and incredibly satisfying combat, God of War is nothing short of a masterpiece, one that sets a new bar for what can be accomplished in the world of AAA games.
  • The development team behind God of War took a big risk taking the series in a new direction. From what was viewed as a dying franchise, it's evident that God of War's new direction breathed new life into the franchise.
  • God of War is so well-crafted, every scene is beautifully detailed. Even scary creatures have their own charm, making me hesitant to actually kill them with the gruesome finishing moves. God of War is one gorgeous game, from beginning to end.
  • The God of War series has undergone a fantastic transformation.

 

 

10/10. :panic::panic::panic: 

 

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Gamespot: 9/10
 

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In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come. 

 

 

THE GOOD

  •  Impeccable presentation
  •  The father-son dynamic enhances combat and makes Kratos surprisingly relatable
  •  Convincing writing that humanizes the extraordinary supporting cast
  •  Kratos' agility and deep repertoire of techniques make him more fun to control than ever
  •  Midgard is fantastic to look at and filled with worthwhile side quests
  •  Expertly transforms and builds upon the series' established gameplay

THE BAD

  •  N/A

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5 minutes ago, slackerninja said:

Honestly, the biggest reason I jumped right back in after watching the end credits was because of the combat. The moment to moment gameplay feels crunchy, visceral, and your weapons feel for a very brief window, stuck in the flesh of your foes. It just feels right. And that's before I take into account the cool moves you can access in the skill tree, armour, weapon upgrades, spells, and everything else layered on top of it. Its diametrically opposite to other action games because its slower, but it never feels sluggish or clunky.

 

:thumbsup:

 

Just saw Skillup's take on combat from 3:55 onward.

 

 

Extremely happy that they didn't go back to old GoW combat after that trash Ascension, and it seems to have worked wonders.

 

3 minutes ago, Walker said:

You know the hype is real when you're parked on the shoulder of a highway in the blistering heat, reading God of War reviews.

 

:rofl:

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