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The Witcher 3: Wild Hunt


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Gameinformer site states Wild hunt is set to hit sometime in 2014


Good for us. Although I won't keep any chips down on the exact release window for CyberPunk.


F**K PS4 and Nextbox! I am buying PC for Witcher series and Cyberpunk :bigyellowgrin:


Now that is the spirit, welcome to the club.

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sweet..I was trying to add you steam showing some error


Will send you an invite. =]



Geralt looks so BOSS!!!!

He looks like a predator on the trail of a kill.

Edited by ALPHA17
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OMG i am so hyped right now! :panic: CDPR shut up and take my money!! even more hyped up than i was for skyrim or Diablo 3 gonna save for an high end system in 2014 as soon as they announce the release date!!


dont think any other gaming news this year could replace the hype and excitement for me .........except HALF LIFE 3

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- The team felt it missed the huge freedom of open-world games like Skyrim

- Proper mounted combat still being tested

- Currently not a definite part of the game

- Horses will be in, though, since they’re important for navigation

- Ships float on the water in true physics interactions

- Team has doubled in size

- No chapters, acts, or any artificial break-points

- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3

- No loading screens while traveling in the open world

- Can explore on foot, by horseback, and via boat

- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt

- Fast travel: instantly revisit any discovered location

- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”

- Point of interest will always be in sight

- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.

- Over 100 hours of hand-scripted quests

- Quests: help villagers, engineer the succession of the Skellige kings, etc.

- Use monster hunting for adventure, incoming, and unique rewards

- There are mini-games based on the area of the world

- Ex: Skellige has knife-throwing

- Gain exclusive rewards from mini-games

- Don’t have to complete mini-games to proceed in the story

- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile

- Enemies don’t scale to the player’s level

- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game

- World 40 times larger than the last game

- Three different aspects to narration

- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests

- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)

- Each land has its own storyline

- Can abandon the storyline, but will have repercussions later

- Not doing a plotline is a choice the player has

- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt

- Multiple branches of narratives that feed into each other

- Don’t have to do anything outside the main storyline to beat the game

- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways

- Major events in the main storyline are “gates” for the state of the world

- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help

- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox

- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving

- There aren’t contract-like assignments this time

- Press the left trigger to turn on Geralt’s witcher senses

- Can glean information from a crime scene upon discovering it

- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning

- Time of day and other conditions determine where monsters appear and their abilities

- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics

- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style

- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens

- These allow Geralt to gain special powers and upgrades in the new mutation development tree

- These kills serve as the witcher’s primary method of income

- Moving more toward romance and away from shallow sexual encounters

- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”

- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions

- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices

- Won’t be on the same level as Witcher 2, however

- Game mechanics based on previous games, but the team is revisiting many details

- Backward difficulty curve being addressed

- Reworking the flow of combat

- 96 animations for Geralt’s combat moves (last game had 20)

- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times

- Combat system: three big changes to solve the problem of being locked into long animations

- Every button press mapped to a single strike

- Each move takes a roughly equivalent time to perform

- Can always interrupt your current action to immediately dodge or block

- Can block/dodge when out of stamina, but you’ll be staggered

- Team wants to make the combat “more intimate”

- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”

- Geralt’s dodge roll replaced by a pivot move

- It retains its defensive utility without game-breaking mobility

- Attacks faster than in The Witcher 2

- Enemy AI completely rebuilt

- No scripted boss encounters

- One boss: ice giant

- Roughly a dozen types of interactive objects

- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem

- Magical signs are retooled

- Each of the five signs has a basic form such as Igni’s new flamethrower effect

- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign

- For Igni, would unlock a 360-degree blast that immolates anything close

- Yrdren’s small trap can be changed into a bigger field that slows enemies

- Player retains the use of the basic form

- Other two trees are based on swordsmanship and alchemy

- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying

- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process

- Alchemy specialization is based more on potions

- Improvements available for the horse and boat

- These aspects are still in development

- One idea: players could access their long-term storage stash from their horse as well as from inns

- Team knows about frustrating inventory management in Witcher 2

- Crafting still important for enhancing Geralt’s capabilities

- Can customize crafted items

- Some components are can be substituted for similar things

- Ex: monster scales instead of leather in a piece of armor

- This affects the properties of the final item

- Can find unique components as part of monster hunts or questlines

- Combine these with special recipes to make artifacts of immense power

- Each armor piece has a unique appearance

- Armor has improved presentation and new cloth simulation

- Can visit a barber to change Geralt’s hairstyle















where did u get these pics and info from?? its not on gameinformer ?? +1 by the way :punk:

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The Witcher 3: Wild Hunt has been officially announced by Polish developer CD Projekt RED. The game will be released in 2014 and will be coming to PC's as well as all other "high-end platforms".

The main source of inspiration for The Witcher 3 seems to be The Elder Scrolls V: Skyrim, with Geralt's third adventure taking on a more open-world role without acts and chapters.
According to the GameInformer reveal (digested via NeoGAF), the world will be 20 per cent bigger than Skyrim's and will take up to 40 minutes to traverse from one end to the other on horseback. The new version of the proprietary RED engine features new streaming technology designed to minimize load times.


Right now The Witcher 3's visuals are running on an old renderer that will be upgraded before the game is released next year. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek Ziemak.


The game's quests and narratives are being designed around an interwoven three-tier structure, with Geralt's personal plot sitting at the top and feeding into the invasion of Nilfgaardian and then into typical quests like monster hunting and crafting.


Monster hunting promises to be far more in-depth this time around, with redesigned enemy AI and a much larger focus on gathering clues and information from townsfolk and books before engaging enemies. Factors like the time of day also affect where monsters will appear and their abilities. You can learn that it is possible to kill a vampire in one hit by stabbing both its hearts simultaneously, for instance.


The game's skill trees, magic signs and inventory will also be tweaked, with CD Projekt RED admitting that many found The Witcher 2's inventory frustrating. Spells can be modified and developed, with Igni now having a new flamethrower effect and also the ability to be transformed into a 360-degree blast.


The Witcher games are based on a famous series of novels by Polish author Andrzej Sapkowski and revolve around Geralt of Rivia, a member of the socially maligned but powerful monster-hunting Witchers.


In The Witcher 3, Geralt's memories (he had been suffering amnesia in the first two games) have been resorted. The game's subtitle suggests a confrontation with the band of spectres known as The Wild Hunt, which are presumably responsible for Geralt's amnesia and are also considered an omen of death.


CD Projekt RED also says Geralt's barber will be available from the get-go, but there will be absolutely no chance of dyeing his distinctive silver locks.


The Witcher series has sold more than 4 million copies as of last summer. CD Projekt Red has been teasing The Witcher 3 since 2011, with the latest barrage of speculation coming last month, when the company showed off a teaser image depicting Geralt's sword. For more on the series, check out GameSpot's review of The Witcher 2: Assassins of Kings.


The Witcher 3 is not the only new game CD Projekt Red is at work on. The company is also developing Cyberpunk 2077, a new role-playing game set in a "dark future" where advanced technologies have become "both the salvation and the curse of humanity."



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The game will be 30 times the size of The Witcher 2, with an open world larger than Skyrim.


This worries me. I hope the huge open world doesn't detract from the story driven experience the Witcher series is famous for. The sole reason why I enjoyed Arkham Asylum more than Arkham City.


I really hope they get the balance right for this one. If it has too many side quests and optional activities like Skyrim, the main storyline would get lost in them. A big world with too little to do like LA Noire would make exploring a chore.

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