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Titanfall 2


Heaven Angel
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Biggest loss of the century. Bought the BF1 and TF2 Bundle 2 days before Black Friday Sale. God doesn't exist.

Lmao agle saal yaad rakhna stop buying games at least 6 weeks in advance unless you really badly want one..

 

Sent from my SM-N910F using Tapatalk

Edited by sobbii
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I too got Battlefield 1 at launch for 60$, would have got both for 67$ if I waiting a month :(. But I did get to play it ~30hrs so I can't complain I guess.

 

I got on launch as well, I have no regrets. Actually I feel good that its cheaper now, a lot of my friends who didn't get before will definitely buy it now.

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Looks like the sales are working.. The people playing online have suddenly shot up to a number 2-3 times what it was a week ago.. Also, I suddenly seem to be playing at God level which actually means lot of new folks started playing cuz frankly I am not that good :P

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SP is epic. Loving every moment of it :D

 

Playing my first playthrouh on Master difficulty. Defeated Ash B)

 

Shantz

 

Yeah, bunch of people in my friend list are also playing the game now. Looks like everyone was waiting for a price drop :P

Edited by WhiteWolf
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Wow this is easily my favourite shooter campaign of this gen :majesty: It will be very tough for me to choose Goty between this and Hitman :/

 

 

Multiplayer is also great but full of campers. I can't believe players hide in buildings in a game like Titanfall which is all about mobility. These players play this as Cod multiplayer . Lol

Edited by WhiteWolf
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Wow this is easily my favourite shooter campaign of this gen :majesty: It will be very tough for me to choose Goty between this and Hitman :/

 

 

Multiplayer is also great but full of campers. I can't believe players hide in buildings in a game like Titanfall which is all about mobility. These players play this as Cod multiplayer . Lol

As if your choice matters

 

 

J/k

 

Sent from my Redmi 3S using Tapatalk

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Finished the campaign. Man that last boss battle was f**king brutal. I just ended up dropping the difficulty down to normal to get past it after like 10-12 attempts. It felt cheap and unfair.

 

TBH, most of the Titan sections are definitely the low point of the game. Every time the campaign is your pilot zipping around a level its f**king brilliant. Every time you get into a Titan the euphoria comes crashing down. It doesnt help that all the "boss battles" are Titan Battles. And none of them are particularly interesting. All of them are just variants of "Fight this one tough guy while he spawns a bunch of less tough guys around him as well".

 

But its hard to stay mad because as soon as you get out of the Titan its such a feeling of freedom that you instantly forget the slog that happened before hand.

 

I think the best thing I can say about this is that it feels like a very early 2000s/late 90s kinda shooter (IMO the golden age of FPSs). A point when FPSs werent constrained by laws of reality. You could throw anything in there and see what sticks. So you could have Unreal Tournament, Halo and Quake with their weird a*s weapons, stupid looking enemies and alien looking levels. Or the alien planet/zen sections in Half Life. Or the silliness of NOLF. Just stuff that would no longer fly after the HD consoles and war shooters became big.

 

I genuinely hope they keep this up if they ever make a sequel.

 

Also lastly, its kinda funny that they are making a Star Wars game because the story of this (guy saves a planet by destroying a Death Star) is just soooo Star Warsish.

Edited by Aftrunner
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Titanfall 2 Free Multiplayer Trial.

 

HkFLJ92.jpg

Titanfall 2 will host a free trial of the game's full multiplayer offering.

The trial* will begin for EA Access and Origin Access members on November 30th, and become available for all players starting December 2nd on Xbox One, PlayStation 4 and Origin for PC.

This will feature a full offering including all maps, modes, weapons and more including brand new content from Angel City’s Most Wanted DLC on December 3rd.

Trial is available until December 4th with unlimited play time. Click here for more details.

Edited by Heaven Angel
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The update brings...


If you have early access to Angel City map you can start playing today at 4pm in the 24/7 playlist only. If you do not have early access then it's live on 12/2 at 4pm PST. At that time we'll adding Angel City to map rotation for other playlists.

New Content [FREE]

New Map: We are welcoming Angel City to Titanfall 2 with a 24/7 playlist, meaning if you just want to play Angel City all day and night you can!

Playlist will be a mix of Attrition / Bounty Hunt / Amped Hardpoint.
We will keep it up as long as it remains popular.
Angel City will also be added to the map rotation for other playlists.


New Titan Kits:

  • RONIN: Phase Reflex

    When doomed, Ronin phases out of danger.
  • NORTHSTAR: Threat Optics

    Enemies are highlighted while zooming in.
  • SCORCH: Scorched Earth

    Flame Core ignites the ground, leaving thermite in its wake.
  • LEGION: Hidden Compartment

    Power Shot has two charges
  • TONE: Burst Loader

    Aiming allows the 40mm to store up to 3 shots to burst fire.
  • ION: Refraction Lens

    Splitter Rifle splits 5 ways.
  • New Weapon "Wingman Elite" pistol

    A modified version of the classic Wingman pistol.
  • New Pilot Execution "Inner Pieces"

    Phase Shift into an enemy and… it doesn’t go well for them.

New Content [Things you can buy]

  • Scorch and Ion Prime Titans:

    Stand out with fresh new looks and executions!
  • Titan Art Packs:

    Customize your Titan with five new Nose Arts and an exclusive Warpaint skin. Each of the 6 Multiplayer Titans have their own art pack available.
  • Callsign Pack:

    Includes instant access to 20 new and exclusive Callsigns Banners and 10 Callsign Patches.
  • Camo Pack:

    Includes 20 new and exclusive Camos that can be applied to every Titan, Titan Weapon, Pilot, and Pilot Weapon.

New Features

  • Added FOV slider to console, increased FOV maximum to 110 on all platforms.
  • Added Film Grain slider.
  • You can now toggle between having a 2D or 3D style damage indicator in the HUD options.
  • Added a new in-game store to purchase Prime Titans, Titan Art Packs, Callsign Pack, and Camo Pack. Please note, all purchasable items are cosmetic only and do not effect game balance.
  • New setting to adjust aiming/ADS sensitivity separate from hipfire sensitivity.
  • A new set of advanced & optional gamepad settings for fine adjustment of turn speeds, deadzones, response curves, and more.
  • Added Support for EA Access, Origin Access, and free Multiplayer Trials.
  • FAQ added to Multiplayer lobby. Your one-stop shop to learn the basics of Titanfall 2 multiplayer - includes in-game patch notes!
  • Modified matchmaking status display to fit longer text needed for some languages.
  • PC Only - Removed "Insane" texture quality and replaced with "Max". No reduction in visual quality for those with enough VRAM, but will reduce hitches when streaming in textures.
  • Display Callsigns for the top 3 players per match during post match scoreboard.
  • Increased likelihood of finding Nessie easter egg in [redacted] mission that no one has found yet. Or did we?
  • Multiplayer Stats menu added to view player stats history. Please note that stats have been tracked since day 1.

Balance Changes

  • Killing Auto Titans will now count towards killing sprees and contribute to towards Camo unlocks.
  • Fixed Bounty Titan scoring in Bounty Hunt.
  • Grapple will now detach after melee hit even if person melee'ed lives.
  • Adjustments to Northstar's Flight Core.
  • Overcore now starts your Titan Core meter at 30%.
  • Adjusted Viper Thrusters so that in addition to moving faster during Flight Core and Northstar now moves faster during Hover as well.
  • Adjusted Scorch’s Tempered Plating damage reduction, and fixed issue with protecting against Fire Wall.
  • Adjusted weighting on map rotations.
  • Adjusted visibility of Cloak.
  • Firing your weapon will now also disable Cloak.
  • Additional balancing to Tone.
  • Titan kills properly award weapon assist stats to assisting players.
  • Tweaked parameters to reduce immediate reuse of spawn zones, but allow reusing them later in the match.
  • Connected a couple of spawn zone pairs in Crashsite.
  • Reduced chances of getting spawn camped.
  • Spawn zones are more fair in Bounty Hunt (equalizes distance to AI camps).
  • Bounty Hunt changes:
    -When an AI kills a player, that AI now receives half of that player's bonus.
    -Center bonus popup now shows bonus gained rather than total bonus
    -Rebalanced point distribution among waves so that second wave has a larger impact on the game overall.
    -Boss titans are now worth 500 points (was 600).
    -Reapers are now worth 100 points (was 50).
    -Stalkers are now worth 30 points (was 25).
    -Score bar now shows team's total unbanked bonus as a yellow portion of the score bar.
    -Modes that do not have Titans (such as Pilots vs Pilots, and Coliseum) no longer display the team titan status bar below their score bars.

WEAPONS

  • Flatline - increased far and very far pilot damage
  • Volt - reduced pilot damage
  • R97 - increased pilot damage
  • Spitfire - increased pilot damage
  • L-Star - increased pilot damage
  • Double Take - increased damage
  • EPG - slight increase in splash damage; increased titan damage
  • Thunderbolt - increased pilot and titan direct hit damage

Bug Fixes

  • Disabled the ability to earn Double XP during Private Matches.
  • PC Only - Fixed issue with Win10 users who were stuck with "Connecting to Respawn Servers…"
  • Fixed issue where assists were being counted as kills for weapons. Weapons will now also properly receive assist stats when assisting in killing Titans.
  • Fixed issue with bad spawns for Last Titan Standing on Exoplanet.
  • Fixed bug where game completion achievements were not being rewarded when playing the missions out of order.
  • Fixed bug where folks were crashing after grappling evac ship just before it's destroyed. Swing away!
  • Fixed issue on Blood and Rust where players were getting stuck in a death loop.
  • Fixed bug where players would appear to be stuck in ground during executions.
  • Fixed issues with collision for hardpoints and banks as well as mantling when jumping on staircases.
  • Fixed issue of not being able to tap and shoot Softball with Autosprint.
  • Fixed issue of Kraber shooting through bubble shields.
  • Fixed incorrect Pilot character sometimes showing in lobby on first game launch.
  • Fixed HUD ammo counter occasionally showing an incorrect amount when using the Devotion.
  • Fixed grapple not detaching if it was unsuccessfully trying to pull you downwards.
  • Fixed skin and camo arms not matching player camo when rodeoing
  • Various localization issues fixed.
  • Fixed Genned Factions not receiving Advocate Gifts - retroactively send any missed Advocate Gifts to affected users.
  • Fixed “New” indicator incorrectly staying on for the Banner and Patch menus.
  • PC Only - Various D3D bug and crash fixes
  • Fix melee hit detection to be more reliable.
  • Fixed issue with Titans not displaying loadout information properly.
  • Fixed bug where players could suicide with a cooked grenade and kill opponent without taking damage in Coliseum.
  • Fixed the grappling hook floating in the air if the grappled player dies. This also fixes some weird forward lunging after grapple melee.
  • Fixed grapple failing to detach from some objects the cord touched while you were grappling.
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