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Senua’s Saga: Hellblade II


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One of the game, the reviews of which I won't trust as Hellblade 1 is overrated as hell.

 

- Boring puzzles

- sh*t combat

- Good Graphic for that time and some good dialogues.

- with an okay character and story.

 

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I would try the first game if M$ comes out of it’s slumber & discounts the game again on PSstore.

 

Buying it at full price today is a no-no.

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Hellblade 2 | New Previews

 

-Runs at 30FPS on both Series X and S, dynamic resolution (no performance mode)

-Senua is traveling to Iceland to hunt down the Vikings that destroyed her home in the first game

-Otherworldly creatures like draugr and giants roam the land

-Combat is similar to first game, but impact of hits feels heavier, fights are 100% mo-capped

-Parry window appears less forgiving this time around

-Increased variety of enemy types + attack animations for Senua

-New ability: A handheld mirror that can temporarily slow down enemies to land combos

-Puzzles are largely familiar (find runic shapes in the environment)

-There are secrets hidden in the environment that can be discovered and quieter moments where you can check in on allies

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I liked the first one, the puzzles were simple and combat was easy but there was something about the atmosphere and story. Definitely playing this, would've bought if it wasn't on gamepass .. that thing is awesome!

 

It'll also look fanfkintastic on big OLED screens. UE5 is really showing it's potential here. Look almost real. 

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1 hour ago, Heaven Angel said:

I liked the first one, the puzzles were simple and combat was easy but there was something about the atmosphere and story. Definitely playing this, would've bought if it wasn't on gamepass .. that thing is awesome!

 

It'll also look fanfkintastic on big OLED screens. UE5 is really showing it's potential here. Look almost real. 

 

It will be a looker for sure and I can get why they opted for 30fps since main focus is not combat.

 

Still one of the best thing about the first game was how much atmospheric and good looking it was with shallow everything else.

Edited by zoord
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10 hours ago, zoord said:

 

It will be a looker for sure and I can get why they opted for 30fps since main focus is not combat.

 

Still one of the best thing about the first game was how much atmospheric and good looking it was with shallow everything else.

 

UE5 is still very taxing on this gen consoles and even on hefty PC. Locked 30 fps is probably for smooth non-stutter experience.

TBH, I don't know why suddenly console people started caring for 60 fps? 30 fps is standard on consoles, it always has been and perhaps it will. For 60 fps you constantly have to keep upgrading or sacrifice the visuals a lot. 

Internet is a strange place, people say they want 60 fps smoothness irrespective of graphics. But when it happens like in Rise of the Ronin, people start crying about graphics and want games to look better. 

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1 hour ago, Heaven Angel said:

 

UE5 is still very taxing on this gen consoles and even on hefty PC. Locked 30 fps is probably for smooth non-stutter experience.

TBH, I don't know why suddenly console people started caring for 60 fps? 30 fps is standard on consoles, it always has been and perhaps it will. For 60 fps you constantly have to keep upgrading or sacrifice the visuals a lot. 

Internet is a strange place, people say they want 60 fps smoothness irrespective of graphics. But when it happens like in Rise of the Ronin, people start crying about graphics and want games to look better. 

With PS5/XSX Gen - the main difference that came was choice. Almost all games had a choice - you either play at 30 fps with full eye candy (still lesser than high end PCs) or 60 fps smooth gameplay with less graphics (some games even giving 120 fps with even lesser graphics)

 

This was the only major change  in this gen. RTX alone is not worth a new gen and graphics change from PS4 to PS5 gen is not drastic. Remove the 60 fps option and suddenly this gen seems not that worth it! So people are giving a lot of importance to 60 fps mode

Edited by roun90
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8 hours ago, Heaven Angel said:

TBH, I don't know why suddenly console people started caring for 60 fps? 30 fps is standard on consoles, it always has been and perhaps it will.


It’s because of Team Xbox,their shills & the following Xbots.

Who constantly at the start every gen present a fake narrative where Xbox is supposed to be the most powerful & dominate competition.

 

No one would have made any hue & cry about all this if these ppl wouldn’t have claimed that Xbox SX will be a defacto 60fps/120fos machine & will dominate PS5 in terms of fidelity & performance which “wasn’t supposed to offer anything above 30fps” in it’s cinematic & graphics heavy games.

It’s the constant nudging & the evidence less narrative that’s being made fun of & haunting them back.

 

Every developer is free to choose his own design choices otherwise.

Edited by AnK
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On 4/4/2024 at 5:20 PM, zoord said:

One of the game, the reviews of which I won't trust as Hellblade 1 is overrated as hell.

 

- Boring puzzles

- sh*t combat

- Good Graphic for that time and some good dialogues.

- with an okay character and story.

 

 

can you f**k off from this thread? You have already told everyone 100 times how you didn't like hellblade 1 

 

Don't repeat yourself like a moronic idiot

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3 hours ago, 0verlord said:

 

can you f**k off from this thread? You have already told everyone 100 times how you didn't like hellblade 1 

 

Don't repeat yourself like a moronic idiot

I am posting / reacting to the fact that HB2 recent previews highlights the same issue of the first game. A sequel should address the shortcomings of the original.

 

Octopath Traveller 2 is a prime example how a sequel fixed all the issue of the original and took the feedback of the community/reviews of the first game and worked upon it for the sequel and when a sequel fails to address the issue of the original then its not worth my time.

 

And buddy you can use the ignore/block user option.

Edited by zoord
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9 hours ago, zoord said:

And buddy you can use the ignore/block user option.


I really don’t know for the longest time on social media ppl don’t use that option when difference of opinion emerges instead of getting vile & personal!! :doh: 

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- Metahuman tech used for Senua's facial animations, 'up there with the absolute best'
- Animation is 'unbelievably good'
- Lots of high quality post processing used. Some aliasing around Senua's hair due to DoF but otherwise it's very good

- Typical UE5 features like Nanite and Virtual Shadow Maps present. Geometric elements like pebbles show pin-sharp shadows, including crisp self-shadowing.
- Some shadow transition (from low to high quality) observed in footage
- Lumen also seen in the footage DF were given
- Possible that there may be some SSR, DF thinks it's a mix of techniques for reflections

- Compared to the first game, 'it's on a whole another level'
- Latest game play footage DF sampled was ahead of the 2021 trailer but doesn't fully match the original 2019 announcement trailer

- The game can look soft due to liberal use of post-process effect, they think film grain can be quite harsh and hopes the final game has option to disable it
- Post process also makes it harder to determine internal resolution, however in one specific slow-motion attack skill, the game disables motion blur where DF were able to see fine edges
- 1296p to 1440p counted in Senua's slow-motion attacks where motion blur gets disabled
- Letter boxed image makes it more like 2304 x 964 to 2560 x 1070p
- Volumetric effects like fog renders at a lower resolution

- Footage given to DF was encoded at 30hz instead of 59.99 like the console normally runs 30 FPS games at
- No drops in DF's footage but the encoding makes it harder to gauge fluidity (likely they mean things like frame-pacing)

- Based on the SX footage, DF thinks this will be one of the more/most demanding PC projects on release as well
- They did not have Series S footage so can't comment on specifics but would like to find out more about its lower internal resolution etc.

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On 4/11/2024 at 12:13 AM, Heaven Angel said:

 

- Metahuman tech used for Senua's facial animations, 'up there with the absolute best'
- Animation is 'unbelievably good'
- Lots of high quality post processing used. Some aliasing around Senua's hair due to DoF but otherwise it's very good

- Typical UE5 features like Nanite and Virtual Shadow Maps present. Geometric elements like pebbles show pin-sharp shadows, including crisp self-shadowing.
- Some shadow transition (from low to high quality) observed in footage
- Lumen also seen in the footage DF were given
- Possible that there may be some SSR, DF thinks it's a mix of techniques for reflections

- Compared to the first game, 'it's on a whole another level'
- Latest game play footage DF sampled was ahead of the 2021 trailer but doesn't fully match the original 2019 announcement trailer

- The game can look soft due to liberal use of post-process effect, they think film grain can be quite harsh and hopes the final game has option to disable it
- Post process also makes it harder to determine internal resolution, however in one specific slow-motion attack skill, the game disables motion blur where DF were able to see fine edges
- 1296p to 1440p counted in Senua's slow-motion attacks where motion blur gets disabled
- Letter boxed image makes it more like 2304 x 964 to 2560 x 1070p
- Volumetric effects like fog renders at a lower resolution

- Footage given to DF was encoded at 30hz instead of 59.99 like the console normally runs 30 FPS games at
- No drops in DF's footage but the encoding makes it harder to gauge fluidity (likely they mean things like frame-pacing)

- Based on the SX footage, DF thinks this will be one of the more/most demanding PC projects on release as well
- They did not have Series S footage so can't comment on specifics but would like to find out more about its lower internal resolution etc.

Game is using full feature set of extremely demanding UE5. They dont want to compromise on visual fidelity by adding performance mode. Creative decision. 

 

That said I would have preferred 60 fps mode with lower visual settings.  I dont like when devs focus on graphics details over performance. 

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53 minutes ago, Takeda said:

Game is using full feature set of extremely demanding UE5. They dont want to compromise on visual fidelity by adding performance mode. Creative decision. 

 

That said I would have preferred 60 fps mode with lower visual settings.  I dont like when devs focus on graphics details over performance. 

 

Prefer graphics over performance, graphics ftw .. 😁

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On 4/14/2024 at 10:16 PM, Heaven Angel said:

 

Prefer graphics over performance, graphics ftw .. 😁

Yeah but still I would have preferred a performance mode.

 

I guess this game is more like those Sony exclusives where graphics and story get more priority than gameplay. Iam not at all hype about this game but i will play it via GP.

Edited by Takeda
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On 4/4/2024 at 5:29 PM, AnK said:

I would try the first game if M$ comes out of it’s slumber & discounts the game again on PSstore.

 

Buying it at full price today is a no-no.

PM sent.

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