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Cyberpunk 2077


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38 minutes ago, HundredProofSam said:

Finished the game. Ending was underwhelming. I'll try a couple of other endings. But thoroughly enjoyed the game overall.

 

I'm curious to see how much the game changes a year from now. I don't see it becoming a better game. Probably just more polish and better visuals.

 

Game is already top-tier visuals wise, it needs improvements in other areas.

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1 hour ago, HundredProofSam said:

Finished the game. Ending was underwhelming. I'll try a couple of other endings. But thoroughly enjoyed the game overall.

 

I'm curious to see how much the game changes a year from now. I don't see it becoming a better game. Probably just more polish and better visuals.


Did you finish on Console or PC?

I gave up on this game after 3-4hours. ( I tried their patch which was released around 21st Dec but still broken) because of glitches. I am playing on Series X.

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2 hours ago, HundredProofSam said:

Finished the game. Ending was underwhelming. I'll try a couple of other endings. But thoroughly enjoyed the game overall.

 

I'm curious to see how much the game changes a year from now. I don't see it becoming a better game. Probably just more polish and better visuals.

It heavily depends on which ending you choose. For me, 

Spoiler

choosing the self-less path of letting Johnny take over was so much more satisfying. The space sh*t was so meh.

 

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3 hours ago, SuperT said:

Is this any good on the PS5 or better to wait for the next gen version ?

 

It runs the same PS4 version on PS5 via BC but from what i've heard it runs better cause its a new hardware. 

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Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

 

Q: What was the main issue that made development for consoles that difficult?

A: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.

 

Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A: We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.

 

Q: Why was there a gap between PC and console reviews?

A: We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.

 

Q: What have you done since launch to make the game better?

A: Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.

 

Q: What are you going to do going forward to fix Cyberpunk 2077?

A: We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.

 

Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?

A: We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.

 

Q: When can we expect the next-gen update for Cyberpunk 2077?

A: For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.

 

Q: Are you making the team crunch to work on the patches? 

A: The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.

 

Q: When is the game coming back to PlayStation Store? 

A: We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.

 

Q: What is the status of the Help Me Refund initiative?

A: The initiative is progressing according to plan and we just sent out the first wave of reimbursements.

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Good to see some clarity from them, in terms of the answers in the FAQs. But, I still think it's a month too late.

 

All this should've been addressed as soon as possible.

 

I was super-hyped for this game and was on the verge of pre-ordering it just a day before release. But, their shady tactic of not giving review codes for base consoles ensured that some better sense prevailed and I didn't pre-order it.

 

All said and done, I'll only play this once I get my PS5 later in the year (or in 2022). And yeah, even though I've stopped buying and selling used games, I'll make an exception for this one. Will only buy a pre-owned copy to play it. These guys are not getting a single penny off of me.

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7 hours ago, Joe Cool said:

Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A: We did. As it turned out, our testing did not show many of the issues you experienced while playing the game

 

 

sassy bullshit GIF by Juan Billy

 

This has to be a lie. If it were true, they would not have f**ked with reviewers like they did. 

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So I finished this junk recently. Great quest structure and writing as expected but everything else was so bad. They should have cancelled the last gen console version and released only on pro/one X and next-gen.

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18 minutes ago, Karooo said:

So I finished this junk recently. Great quest structure and writing as expected but everything else was so bad. They should have cancelled the last gen console version and released only on pro/one X and next-gen.

Hey, I know you guy. ;)

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Quote

Fans and journalists were wowed by Cyberpunk 2077’s ambition and scale. What they didn’t know was that the demo was almost entirely fake. CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product. Developers said they felt like the demo was a waste of months that should have gone toward making the game.

Employees were working long hours, even though Iwiński told staff that overtime wouldn’t be mandatory on Cyberpunk 2077. More than a dozen workers said they felt pressured to put in extra hours by their managers or coworkers anyway.

“There were times when I would crunch up to 13 hours a day — a little bit over that was my record probably — and I would do five days a week working like that,” said Jakubiak, the former audio programmer, adding that he quit the company after getting married. “I have some friends who lost their families because of these sort of shenanigans.”

The overtime didn’t make development of the game any faster. At E3 in June 2019, CD Projekt announced that the game would come out on April 16, 2020. Fans were elated, but internally, some members of the team could only scratch their heads, wondering how they could possibly finish the game by then. One person said they thought the date was a joke. Based on the team’s progress, they expected the game to be ready in 2022. Developers created memes about the game getting delayed, making bets on when it would happen.

 

 

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