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The Playstation 5 thread

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14 minutes ago, Heaven Angel said:

What's great about this? Old gen games running better on new gen. Wonderful? 

 

Still checkerboarding to achieve that 60 fps tho. 

 

What's great is the fact that since PS4 Pro was under-powered as compared to X1X and needed checkerboarding, it helps PS5 to lock a smooth 60fps in more cases then XSX, a pleasant bonus despite PS5 being under-powered than XSX.

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1 minute ago, ZooZoo said:

Expecting IVG Xbots to have a field day with this news about the storage. Jaao saalo, mithai baanto. Aaj to diwali hai tumhari :rolleyes:

 

Double dhamaka with news about SSD

 

 

Edited by dylanjosh

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6 minutes ago, sobbii said:

 

 

i know..
but for what its worth xbox does load em faster..
but looking at how fast miles morales get you to gameplay... this will get better on ps5 aswell..

True.

Also, I'd love to see load time comparison of Miles Morales on PS5 and XSX and PC.

 

Spoiler

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Edited by gecko89
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Just now, hsk_colossus said:

PS5 games can be stored on an external HDD but need to be copied back to the SSD to play, though the near-instantaneous loading times for PS5 games make this palatable.
 

from IGN ..

wtf is going on ? Nobody has correct information..

 

 

with this statement it seems can be stored to external storage via usb the ssd bay is what cant be used as of now..

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8 minutes ago, hsk_colossus said:

Haha ... 

I think you haven’t seen benchmarks about assains creed unity yet... 

 

Its a general sentiment. I can find one odd game that loads faster on PS5 in BC.

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Miles morales DF analysis

 

Quote

From ray tracing to performance mode, Insomniac and PS5 blow us away.

 

 

Quote

It begins with the simple act of launching the game. Once you clear menu screen animations, loading times are a mere four seconds - an astonishingly short space of time. In fact, the UI transition adds three seconds further to the count. This is so fast that it rivals any cartridge-based system from the past. We've had optical discs and spinning platter drives limiting the speed of consoles for more than two decades, but with the arrival of a fast SSD in the PS5, we're witnessing the end of waiting - or at least, that's the hope, and Spider-Man: Miles Morales highlights what's possible. By comparison, the original PS4 Spider-Man took over 30 seconds to load.

 

 

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Beyond all of this, the real-time ray traced reflections are simply phenomenal. This is the very first console game we've played with this feature and its arrival reveals many interesting things about the this upcoming generation - and it just so happens that Spider-Man is a perfect game to show it off. Basically, as with any modern city, the world is packed full of shiny surfaces. Glass panels adorn buildings, the metalwork of every vehicle is inherently reflective as are the many polished metals across the world. Put simply, all of these materials produce realistic reflections generated using PS5's hardware accelerated ray tracing. The primary benefit during gameplay is additional parallax and sense of depth while exploring the world. Scaling the side of a building and seeing all that detail reflected across its surface is a true sight to behold, boosting the sense of scale and adding much more realism to the overall presentation.

 

Quote

As the first full game that I've played through on PlayStation 5, Marvel's Spider-Man: Miles Morales is one heck of a place to start. It's every bit as good as the original but offers a fantastic new coat of paint alongside some cool extra features. That we have such an ambitious example of ray tracing right at launch is a really good sign for the future - things can only get better from here, and I can't wait to check out Insomniac's very own Ratchet and Clank. We'll just have to see how that turns out, but in the meantime, Miles Morales is simply a brilliant launch game and a wonderful way to kick off the next generation.

 

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