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Disappointing only if someone believes in magic :giggle: Otherwise its on par with the spec sheet.

As per spec sheet... also some people don’t read the frame rates next to resolution  ... yakuza Kiwanis 2 on xbox one x was 1080p 30fps ... judgment on as 1080p 30fps on PS4 pro ....atleast it’s better than that.. 1440p 30fps Edited by hsk_colossus
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4 minutes ago, hsk_colossus said:

Ya expected acc to spec sheet ... PS4 pro was 1080p 30fps ... atleast it’s better than that.. 1440p 30fps

Umm.. God of war runs at checkerboard rendered 4k 30fps and 1080p45~55fps on the PS4 Pro. 

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Umm.. God of war runs at checkerboard rendered 4k 30fps and 1080p45~55fps on the PS4 Pro. 

Different games.. different engines ... different optimisation...
god of war very well optimised ...
yakuza on other hand optimised like sh*t


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2 minutes ago, hsk_colossus said:


Different games.. different engines ... different optimisation...
god of war very well optimised ...
yakuza on other hand optimised like sh*t


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Ohh ok, you were talking about Yakuza 7 only. 

My bad. 

Edited by gecko89
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Those backward compatibility improvements by Microsoft. :majesty:

 

Auto-HDR, Resolution improvements, and frame-rate improvements, all without charging $20 anything extra.

 

Amazing!

 



Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience.

 

Beyond the improvements all backward compatible games will see due to increased hardware performance, our team of backward compatibility engineers continue to innovate and push the limits of game preservation and enhancement to make your current game library look and play even better, at no additional cost and with no work from developers while still respecting the artistic intent and vision of the original creators.

 

Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles.

 

The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.

 

On Xbox Series X and Xbox Series S, 16x anisotropic filtering has been enabled for nearly all backward compatible titles so you can experience the very best visuals the games have to offer.

 

:majesty: :majesty: :majesty:

 

Meanwhile, the idiots at Sony, when asked why the PS5 can't do things like Auto-HDR or resolution improvements on a hardware level:

 

weird spider man GIF

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