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Joe Cool

Ghost of Tsushima

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6 minutes ago, krados said:

Some good info is coming up from various interviews and live streams...dont know why they dont include all this in main conference :ko:



which stream are you watching? 

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  • It’s an open world game.
  • The game is grounded and realistic.
  • The trailer we saw last night is not part of the main story, it’s a side quest!
  • Landscapes range from the swaying bamboo forests of the countryside, to the urban centers of ornate castles.
  • There a lot of stories in the game that you may not find them all.
  • There are many side characters in the game, most which have sidequests.
  • Main storyline will be Jin vs. the Mongols.
  • The game is a original work of fiction they are not rebuilding history stone by stone.
  • He’s had to go beyond his samurai training in order to fight back against the Mongols.
  • The theme of the combat is “mud, blood, and steel”. Expect to get dirty and muddy.
  • Possibility of other weapons but they’re only showing the katana right now.
  • Sucker Punch teases that Jin's combat style abandons some samurai techniques, swapping them for the "violent grace of a silent assassin".
  • Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols.
  • Strong focus on minimalism for the graphics, you see the things that are more pronounce.
  • “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves.
  • Everything you can see in the background you can go to such as a Pagoda and Mongol ships, you have the freedom to go where you want at your on pace.
  • They want to give players a lot of navigational options.
  • There will be a minimal game HUD but they’re not showing it just yet.
  • Looks like there’s a photo mode.
  • You can play the game with a Japanese voice track.
  • The main character is called Jin Sakai.
  • Jin’s nickname is “The Ghost of Tsushima”.
  • Jin has become a “legend” in Japan called “The Ghost”.
  • Jin will change what is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino.
  • You can ride a horse, and that horse’s name is Nobu.
  • Expect that level of detail (E3 2018 trailer) in the whole game.


  • Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.
  • Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village".
  • Villages can be retaken by Mongols if you do not complete the quest line.
  • The game has two central towns (think Witcher 3), and many smaller outposts / villages.
  • There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat.
  • Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy (poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.
  • 2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.
  • Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.
  • You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits.
  • You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.
  • Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.
  • You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day.
  • Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.


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Great info all around. 


Not worried about the combat so far, i actually expected flashy button spam based combat but they’re going for something different, useless to comment until we get a hands on. Sucker punch have a flawless history of nailing their core game mechanic so lets just wait and watch. 

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Anyone looked at the better quality video of this game? Damn it looks absolutely amazing. Both YT and Twich videos were of pathetic quality at the conference. Someone uploaded this, Last of US 2, Death Stranding Spiderman E3 trailers in 4k. I urge you to see it. It's absolutely stunning. The conference video was absolute BS, and this actually makes you wonder how such a game is even possible. Posting the other trailers in their respective game threads.



Edited by roun90

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8 hours ago, aditya_s017 said:

There is literally no reason to like GOT demo besides visuals, 


Fine, since you've said it, no more liking the demo from my side 🙇


8 hours ago, CarbonCore said:


You've reached your limit for trolling. Next one will be a pema-ban. 


I don't personally care for losers who go into threads just to start a shitstorm, but putting entire forum into one hive mind triggers my button. So yeah, consider it a final fking warning.



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This is quite a step up for Sucker Punch i think. Just like Guerilla, Sony is giving SP full freedom. 


And based on the demo i think they can pull it off.


Remember Shuhei saying a couple years back that he has played SP's new game and it is absolutely a blast.


Release should be 2020 i think. 


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Sucker Punch has confirmed it will have all the usual screen furniture we expect from an open world brawling game.


According to Sucker Punch’s Chris Zimmerman, the UI was removed so it didn’t distract players or prompt too many questions.

This isn’t going to be a UI heavy game, it’s not like there’s crap all over the screen. But this isn’t an artistic statement,” he said.

We take it out because otherwise I have to explain it all. We wanted to make sure the demo we’re showing is as distraction-free as possible."


There will be UI on screen. Because there are some things like reminding the player what their current objective is that are best done by putting text on the screen.

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12 minutes ago, adity said:

I honestly didn't know Sucker Punch was capable of this. I am completely sold on the game from the E3 gameplay trailer.


The Second Son demo was the most visually impressive demo of PS4 reveal, more that any other launch game. Nobody used GPU particle effects like SS did until God of War came out.

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1 minute ago, CarbonCore said:


The Second Son demo was the most visually impressive demo of PS4 reveal, more that any other launch game. Nobody used GPU particle effects like SS did until God of War came out.

Second Son does look great even today but GoT was just on another level imo. Increasingly going into photorealism territory. I'm excited for what the next gen has in store for us.

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